Howdy, I have a new game of Curse of Strahd starting up every Wednesday from 3pm-6pm PST. The rate for the game is $5/session. We have a great group who have been playing together since May. We finished Ghosts of Saltmarsh, and the players are ready for a new adventure, so we've got staying power. If you are interested, please check out my  LFG Page About Me My name is Aaron or DarthCluck and I have been a Dungeon Master for  over 30 years and counting, having run games since Basic D&D in the 80s. I have been  running games on Roll20 specifically for over five years. I have run homebrew and  published Wizards of the Coast modules, and feel that I adapt quickly to the actions of  my players and follow, rather than guide, them. This is our game, not my game. I think of myself as the ship, the oceans as the adventure, and you as the sailors. The  characters determine the course in a world of consequences where every action has a  reaction from the game. We are telling a story together, and my job as a DM is to  facilitate an important part of the story without ignoring the players. The players have  an equal obligation to contribute to the adventure as heroes of the saga. We are  working together in tandem to weave an exciting and cohesive narrative. I have a few  house rules that I feel add to the depth of the game, but if those aren’t working for the  party, I am happy to alter them as needed so that everyone is enjoying their experience. This game is about having fun! I'm not going to tell you how to have fun, nor punish players for doing something they  enjoy. Everyone has a different idea of what is fun. As I learn more about what you  expect to get out of the game, I will cater the experience to you and the party. Do you  prefer deep roleplaying? More combat? Light-hearted fun? Murder-hoboing? There is  no wrong answer. (Except gnomes, gnomes are wrong ^_^) Aside from mantras… I do tend to run a little more difficult of a game with some custom house rules to help  you enter the new worlds that are realistic and rich. I do not see myself as out to kill off  characters, but death is a very real possibility in a “world of consequences.” Meaning  your actions have effect on the world around you and the game responds in kind.