Gold said: Unofficial answer. As far as I know, the answer is No, it cannot be included in the Module installing (as far as: It would not install API's). Perhaps, maybe, I supposed, you could include Handouts, either with a custom API code to copy-paste; or links to the desired Community-Created API like TokenMod, or just instructions telling the user to install them. MACROS yes you can include with a Module installation, either in the forum of Token Actions, or Abilities on the A&A tab of a Character that's included, OR more likely in your case I think you would put your Macros under COLLECTIONS tab. Yes, it is possible to populate the Collections tab with macros as part of your Module. For example Rime Of The Frostmaiden installs a ton of macros for the GM to use. As you would understand, IF the macros you include call upon an !api-command then that macro will NOT work correctly until the User/Buyer follows your instructions sheet to install the recommended/required API scripts. Maybe -- and I think this is up to you -- maybe you could include a full suite of the Macros without the API needed, and an enhanced suite of the Macros with the API !command included, perhaps by labeling the macro names alphabetically: Requires-API-Macro-Armor Requires-API-Macro-Sword Requires-API-Macro-d20 Basic-Free-Macro-Armor Basic-Free-Macro-Sword Basic-Free-Macro-d20 The nearest comparison I can recall is some Marketplace Art-Packs, called something like Dungeon Builder (?) maybe ones created by Stephen (?), it's a marketplace Map Tiles art pack that RECOMMENDS an API script to be installed, and gives instructions for why that API would make the map-tiles more powerful to work with. Uuuh that's interesting, is there a way that you know to make the macro work as basic (if the api is not installed) while having a different behavior if installed? I made something like that for the unofficial DG sheet and the bond, but in that I was allowed to use javascript :)