You could create custom attributes on the sheet (in the attributes and ability tab), then call it in some macro e.g. Attribute named "Mocking_Taunt" with a value of " Your mother was a hamster, and your father smelt of elderberries!" Here's an emote that uses this value: /em @{CharName|Mocking_Taunt} If you are the GM, you can create a rollable table with several options for the same group, to give it some randomization. A table named "Taunts" with several entries of your favorite taunts could be referenced with /em [[ 1t[Taunts] ]]