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UDL Gm layer and grid vanishing

I've seen older posts on this but the Roll20 team said it was fixed on Sept 15 but I am still having the issue I am wondering if there is a fix i need to do or is there a way for me to make a token that only i can see on the token layer or dynamic lighting layer that gives off bright light that only I can see as the GM? In the picture, Ouya is giving off a bright light and dim light up to 30ft while the other tokens all have dark vision and where the grid vanishes so does anything on the GM layer
Having the same issue here.  The vision of one player token in particular causes the grid to vanish.  I've tried recreating the token, and it's fine right up until I assign it to that character sheet. Not sure what setting is causing it, but it is definitely an issue.
1610812005
Andreas J.
Forum Champion
Sheet Author
Translator
If this is related to UDL only, please post about this issue in the dedicated megathread so the devs have all UDL raports in one place: <a href="https://app.roll20.net/forum/post/9072910/updated-dynamic-lighting-feedback-thread" rel="nofollow">https://app.roll20.net/forum/post/9072910/updated-dynamic-lighting-feedback-thread</a>
Andreas J. said: If this is related to UDL only, please post about this issue in the dedicated megathread so the devs have all UDL raports in one place: <a href="https://app.roll20.net/forum/post/9072910/updated-dynamic-lighting-feedback-thread" rel="nofollow">https://app.roll20.net/forum/post/9072910/updated-dynamic-lighting-feedback-thread</a> This post has been closed.&nbsp; I'm testing UDL now, and I'm having two major issues (that have already been report by some other users): 1. When two or more tokens with night vision are together, the grid desapear for me (the GM) 2. It is really hard to see where bright light ends and where dim light begins (this was pretty clear with LDL)
1614281356
Kraynic
Pro
Sheet Author
João Luiz G. said: This post has been closed.&nbsp; I'm testing UDL now, and I'm having two major issues (that have already been report by some other users): Andreas just made a mistake and linked to the original thread.&nbsp; There is a pinned thread at the top of this forum for UDL that is definitely not closed. <a href="https://app.roll20.net/forum/post/9741240/udl-1-dot-0-updates-bugs-and-feedback" rel="nofollow">https://app.roll20.net/forum/post/9741240/udl-1-dot-0-updates-bugs-and-feedback</a> The grid thing is the first item under "What Needs Worked On".&nbsp; Are you making use of the slider for how light/dark the dim light area is?
Kraynic said: João Luiz G. said: This post has been closed.&nbsp; I'm testing UDL now, and I'm having two major issues (that have already been report by some other users): Andreas just made a mistake and linked to the original thread.&nbsp; There is a pinned thread at the top of this forum for UDL that is definitely not closed. <a href="https://app.roll20.net/forum/post/9741240/udl-1-dot-0-updates-bugs-and-feedback" rel="nofollow">https://app.roll20.net/forum/post/9741240/udl-1-dot-0-updates-bugs-and-feedback</a> The grid thing is the first item under "What Needs Worked On".&nbsp; Are you making use of the slider for how light/dark the dim light area is? Thank you, I'll check it out. If you mean the GM Darkness Opacity, yes... I tried with different % but still, when night visions areas overlaps, the grid vanishes. If you mean the "Brightness" option under Token Emits Light... that's not it (i don't want it to emit light, and I don't have a "Brightness" under Night Virson). But thanks again!