Hello all! After seeing the Frost Staff video on youtube from  Nick, big cheer to him, I decided to make my own Wand of Magic missile script.  Like in the video, you will need Powercard API as well as Setattributes.  !power {{
  --name|Wand of Magic Missile
  --leftsub|Contains maximum 7 charges
  --inlinereplace|ChargesOnCharacterSheet|@{repeating_resource_$0_resource_left}
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_1_Magic_Missiles ?? skipTo*1|Level_1_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_2_Magic_Missiles ?? skipTo*2|Level_2_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_3_Magic_Missiles ?? skipTo*3|Level_3_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_4_Magic_Missiles ?? skipTo*4|Level_4_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_5_Magic_Missiles ?? skipTo*5|Level_5_Magic_Missiles    
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_6_Magic_Missiles ?? skipTo*6|Level_6_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_7_Magic_Missiles ?? skipTo*7|Level_7_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Recharge ?? skipTo*8|Recharge
    --:Level_1_Magic_Missiles|
	--?? ~ChargesOnCharacterSheet$ < 1 ?? skipTo*9|NotEnoughCharges
	--Spell Cast| Magic Missile
  	--Effect| You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
 	--Damage| [[ [$Damage] 1d4+1 ]] Force Damage 
  	--Charges Spent| 1
  	--Note| A creature aimed by this spell can't dodge. This spell always touch!
  	--api_modattr|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-1
	--?? ~ChargesOnCharacterSheet$ == 1 ?? skipTo*10|DestructionCheck
	--skipTo*11|EndOfCard
   --:Level_2_Magic_Missiles|
	--?? ~ChargesOnCharacterSheet$ < 2 ?? skipTo*12|NotEnoughCharges
	--Spell Cast *2| Magic Missile
  	--Effect *2| You create four glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
 	--Damage *2| [[ [$Damage] 1d4+1 ]] Force Damage 
  	--Charges Spent *2| 2
  	--Note *2| A creature aimed by this spell can't dodge. This spell always touch!
  	--api_modattr *2|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-2
	--?? ~ChargesOnCharacterSheet$ == 2 ?? skipTo*13|DestructionCheck
        --skipTo*14|EndOfCard
   --:Level_3_Magic_Missiles|
	--?? ~ChargesOnCharacterSheet$ < 3 ?? skipTo*15|NotEnoughCharges
	--Spell Cast *3| Magic Missile
  	--Effect *3| You create five glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
 	--Damage *3| [[ [$Damage] 1d4+1 ]] Force Damage 
  	--Charges Spent *3| 3
  	--Note *3| A creature aimed by this spell can't dodge. This spell always touch!
  	--api_modattr *3|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-3
	--?? ~ChargesOnCharacterSheet$ == 3 ?? skipTo*16|DestructionCheck
	--skipTo*17|EndOfCard
   --:Level_4_Magic_Missiles|
	--?? ~ChargesOnCharacterSheet$ < 4 ?? skipTo*18|NotEnoughCharges
	--Spell Cast *4| Magic Missile
  	--Effect *4| You create six glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
 	--Damage *4| [[ [$Damage] 1d4+1 ]] Force Damage 
  	--Charges Spent *4| 4
  	--Note *4| A creature aimed by this spell can't dodge. This spell always touch!
  	--api_modattr *4|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-4
	--?? ~ChargesOnCharacterSheet$ == 4 ?? skipTo*19|DestructionCheck
	--skipTo*20|EndOfCard
    --:Level_5_Magic_Missiles|
	--?? ~ChargesOnCharacterSheet$ < 5 ?? skipTo*21|NotEnoughCharges
	--Spell Cast *5| Magic Missile
  	--Effect *5| You create seven glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
 	--Damage *5| [[ [$Damage] 1d4+1 ]] Force Damage 
  	--Charges Spent *5| 5
  	--Note *5| A creature aimed by this spell can't dodge. This spell always touch!
  	--api_modattr *5|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-5
	--?? ~ChargesOnCharacterSheet$ == 5 ?? skipTo*22|DestructionCheck
	--skipTo*23|EndOfCard
    --:Level_6_Magic_Missiles|
	--?? ~ChargesOnCharacterSheet$ < 6 ?? skipTo*24|NotEnoughCharges
	--Spell Cast *6| Magic Missile
  	--Effect *6| You create eight glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
 	--Damage *6| [[ [$Damage] 1d4+1 ]] Force Damage 
  	--Charges Spent *6| 6
  	--Note *6| A creature aimed by this spell can't dodge. This spell always touch!
  	--api_modattr *6|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-6
	--?? ~ChargesOnCharacterSheet$ == 6 ?? skipTo*25|DestructionCheck
	--skipTo*26|EndOfCard
    --:Level_7_Magic_Missiles|
	--?? ~ChargesOnCharacterSheet$ < 7 ?? skipTo*27|NotEnoughCharges
	--Spell Cast *7| Magic Missile
  	--Effect *7| You create nine glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
 	--Damage *7| [[ [$Damage] 1d4+1 ]] Force Damage 
  	--Charges Spent *7| 7
  	--Note *7| A creature aimed by this spell can't dodge. This spell always touch!
  	--api_modattr *7|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-7
	--?? ~ChargesOnCharacterSheet$ == 7 ?? skipTo*28|DestructionCheck
	--skipTo*29|EndOfCard
    --:Recharge|
  	--Recharge Formula|[[ [XPND] [$RegainedCharges] 1d6+1 + @{repeating_resource_$0_resource_left}]]
  	--?? $RegainedCharges >= 7 ?? api_setattr *8|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|7
  	--?? $RegainedCharges < 7 ?? api_setattr *9|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|[^RegainedCharges]
 	--skipTo*30|EndOfCard
     --:NotEnoughCharges|
  	--Failure|Not enough charges for this option
	--skipTo*31|EndOfCard
     --:DestructionCheck|
  	--Warning|All charges used
 	--Destruction Check| [[ [$Dest] 1d20]]
  	--?? $Dest > 1 ?? Safe|The wand is out of charges, but undamaged
  	--?? $Dest == 1 ?? Destroyed|The wand crumbles into ashes and is destroyed!
   
  --:EndOfCard|
}}   If you have any questions you can DM me!     Enjoy  Regards