Hello all! After seeing the Frost Staff video on youtube from Nick, big cheer to him, I decided to make my own Wand of Magic missile script. Like in the video, you will need Powercard API as well as Setattributes. !power {{
--name|Wand of Magic Missile
--leftsub|Contains maximum 7 charges
--inlinereplace|ChargesOnCharacterSheet|@{repeating_resource_$0_resource_left}
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_1_Magic_Missiles ?? skipTo*1|Level_1_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_2_Magic_Missiles ?? skipTo*2|Level_2_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_3_Magic_Missiles ?? skipTo*3|Level_3_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_4_Magic_Missiles ?? skipTo*4|Level_4_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_5_Magic_Missiles ?? skipTo*5|Level_5_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_6_Magic_Missiles ?? skipTo*6|Level_6_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_7_Magic_Missiles ?? skipTo*7|Level_7_Magic_Missiles
--?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Recharge ?? skipTo*8|Recharge
--:Level_1_Magic_Missiles|
--?? ~ChargesOnCharacterSheet$ < 1 ?? skipTo*9|NotEnoughCharges
--Spell Cast| Magic Missile
--Effect| You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
--Damage| [[ [$Damage] 1d4+1 ]] Force Damage
--Charges Spent| 1
--Note| A creature aimed by this spell can't dodge. This spell always touch!
--api_modattr|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-1
--?? ~ChargesOnCharacterSheet$ == 1 ?? skipTo*10|DestructionCheck
--skipTo*11|EndOfCard
--:Level_2_Magic_Missiles|
--?? ~ChargesOnCharacterSheet$ < 2 ?? skipTo*12|NotEnoughCharges
--Spell Cast *2| Magic Missile
--Effect *2| You create four glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
--Damage *2| [[ [$Damage] 1d4+1 ]] Force Damage
--Charges Spent *2| 2
--Note *2| A creature aimed by this spell can't dodge. This spell always touch!
--api_modattr *2|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-2
--?? ~ChargesOnCharacterSheet$ == 2 ?? skipTo*13|DestructionCheck
--skipTo*14|EndOfCard
--:Level_3_Magic_Missiles|
--?? ~ChargesOnCharacterSheet$ < 3 ?? skipTo*15|NotEnoughCharges
--Spell Cast *3| Magic Missile
--Effect *3| You create five glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
--Damage *3| [[ [$Damage] 1d4+1 ]] Force Damage
--Charges Spent *3| 3
--Note *3| A creature aimed by this spell can't dodge. This spell always touch!
--api_modattr *3|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-3
--?? ~ChargesOnCharacterSheet$ == 3 ?? skipTo*16|DestructionCheck
--skipTo*17|EndOfCard
--:Level_4_Magic_Missiles|
--?? ~ChargesOnCharacterSheet$ < 4 ?? skipTo*18|NotEnoughCharges
--Spell Cast *4| Magic Missile
--Effect *4| You create six glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
--Damage *4| [[ [$Damage] 1d4+1 ]] Force Damage
--Charges Spent *4| 4
--Note *4| A creature aimed by this spell can't dodge. This spell always touch!
--api_modattr *4|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-4
--?? ~ChargesOnCharacterSheet$ == 4 ?? skipTo*19|DestructionCheck
--skipTo*20|EndOfCard
--:Level_5_Magic_Missiles|
--?? ~ChargesOnCharacterSheet$ < 5 ?? skipTo*21|NotEnoughCharges
--Spell Cast *5| Magic Missile
--Effect *5| You create seven glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
--Damage *5| [[ [$Damage] 1d4+1 ]] Force Damage
--Charges Spent *5| 5
--Note *5| A creature aimed by this spell can't dodge. This spell always touch!
--api_modattr *5|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-5
--?? ~ChargesOnCharacterSheet$ == 5 ?? skipTo*22|DestructionCheck
--skipTo*23|EndOfCard
--:Level_6_Magic_Missiles|
--?? ~ChargesOnCharacterSheet$ < 6 ?? skipTo*24|NotEnoughCharges
--Spell Cast *6| Magic Missile
--Effect *6| You create eight glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
--Damage *6| [[ [$Damage] 1d4+1 ]] Force Damage
--Charges Spent *6| 6
--Note *6| A creature aimed by this spell can't dodge. This spell always touch!
--api_modattr *6|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-6
--?? ~ChargesOnCharacterSheet$ == 6 ?? skipTo*25|DestructionCheck
--skipTo*26|EndOfCard
--:Level_7_Magic_Missiles|
--?? ~ChargesOnCharacterSheet$ < 7 ?? skipTo*27|NotEnoughCharges
--Spell Cast *7| Magic Missile
--Effect *7| You create nine glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
--Damage *7| [[ [$Damage] 1d4+1 ]] Force Damage
--Charges Spent *7| 7
--Note *7| A creature aimed by this spell can't dodge. This spell always touch!
--api_modattr *7|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-7
--?? ~ChargesOnCharacterSheet$ == 7 ?? skipTo*28|DestructionCheck
--skipTo*29|EndOfCard
--:Recharge|
--Recharge Formula|[[ [XPND] [$RegainedCharges] 1d6+1 + @{repeating_resource_$0_resource_left}]]
--?? $RegainedCharges >= 7 ?? api_setattr *8|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|7
--?? $RegainedCharges < 7 ?? api_setattr *9|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|[^RegainedCharges]
--skipTo*30|EndOfCard
--:NotEnoughCharges|
--Failure|Not enough charges for this option
--skipTo*31|EndOfCard
--:DestructionCheck|
--Warning|All charges used
--Destruction Check| [[ [$Dest] 1d20]]
--?? $Dest > 1 ?? Safe|The wand is out of charges, but undamaged
--?? $Dest == 1 ?? Destroyed|The wand crumbles into ashes and is destroyed!
--:EndOfCard|
}} If you have any questions you can DM me! Enjoy Regards