Hello all! After seeing the Frost Staff video on youtube from Nick, big cheer to him, I decided to make my own Wand of Magic missile script. Like in the video, you will need Powercard API as well as Setattributes. !power {{ --name|Wand of Magic Missile --leftsub|Contains maximum 7 charges --inlinereplace|ChargesOnCharacterSheet|@{repeating_resource_$0_resource_left} --?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_1_Magic_Missiles ?? skipTo*1|Level_1_Magic_Missiles --?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_2_Magic_Missiles ?? skipTo*2|Level_2_Magic_Missiles --?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_3_Magic_Missiles ?? skipTo*3|Level_3_Magic_Missiles --?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_4_Magic_Missiles ?? skipTo*4|Level_4_Magic_Missiles --?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_5_Magic_Missiles ?? skipTo*5|Level_5_Magic_Missiles --?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_6_Magic_Missiles ?? skipTo*6|Level_6_Magic_Missiles --?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Level_7_Magic_Missiles ?? skipTo*7|Level_7_Magic_Missiles --?? ?{Spell Level|Level-1 - 3bolts,Level_1_Magic_Missiles|Level-2 - 4 bolts,Level_2_Magic_Missiles|Level-3 - 5 bolts,Level_3_Magic_Missiles|Level-4 - 6 bolts,Level_4_Magic_Missiles|Level-5 - 7 bolts,Level_5_Magic_Missiles|Level-6 - 8 bolts,Level_6_Magic_Missiles|Level-7 - 9 bolts,Level_7_Magic_Missiles|Recharge,Recharge} == Recharge ?? skipTo*8|Recharge --:Level_1_Magic_Missiles| --?? ~ChargesOnCharacterSheet$ < 1 ?? skipTo*9|NotEnoughCharges --Spell Cast| Magic Missile --Effect| You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. --Damage| [[ [$Damage] 1d4+1 ]] Force Damage --Charges Spent| 1 --Note| A creature aimed by this spell can't dodge. This spell always touch! --api_modattr|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-1 --?? ~ChargesOnCharacterSheet$ == 1 ?? skipTo*10|DestructionCheck --skipTo*11|EndOfCard --:Level_2_Magic_Missiles| --?? ~ChargesOnCharacterSheet$ < 2 ?? skipTo*12|NotEnoughCharges --Spell Cast *2| Magic Missile --Effect *2| You create four glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. --Damage *2| [[ [$Damage] 1d4+1 ]] Force Damage --Charges Spent *2| 2 --Note *2| A creature aimed by this spell can't dodge. This spell always touch! --api_modattr *2|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-2 --?? ~ChargesOnCharacterSheet$ == 2 ?? skipTo*13|DestructionCheck --skipTo*14|EndOfCard --:Level_3_Magic_Missiles| --?? ~ChargesOnCharacterSheet$ < 3 ?? skipTo*15|NotEnoughCharges --Spell Cast *3| Magic Missile --Effect *3| You create five glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. --Damage *3| [[ [$Damage] 1d4+1 ]] Force Damage --Charges Spent *3| 3 --Note *3| A creature aimed by this spell can't dodge. This spell always touch! --api_modattr *3|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-3 --?? ~ChargesOnCharacterSheet$ == 3 ?? skipTo*16|DestructionCheck --skipTo*17|EndOfCard --:Level_4_Magic_Missiles| --?? ~ChargesOnCharacterSheet$ < 4 ?? skipTo*18|NotEnoughCharges --Spell Cast *4| Magic Missile --Effect *4| You create six glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. --Damage *4| [[ [$Damage] 1d4+1 ]] Force Damage --Charges Spent *4| 4 --Note *4| A creature aimed by this spell can't dodge. This spell always touch! --api_modattr *4|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-4 --?? ~ChargesOnCharacterSheet$ == 4 ?? skipTo*19|DestructionCheck --skipTo*20|EndOfCard --:Level_5_Magic_Missiles| --?? ~ChargesOnCharacterSheet$ < 5 ?? skipTo*21|NotEnoughCharges --Spell Cast *5| Magic Missile --Effect *5| You create seven glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. --Damage *5| [[ [$Damage] 1d4+1 ]] Force Damage --Charges Spent *5| 5 --Note *5| A creature aimed by this spell can't dodge. This spell always touch! --api_modattr *5|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-5 --?? ~ChargesOnCharacterSheet$ == 5 ?? skipTo*22|DestructionCheck --skipTo*23|EndOfCard --:Level_6_Magic_Missiles| --?? ~ChargesOnCharacterSheet$ < 6 ?? skipTo*24|NotEnoughCharges --Spell Cast *6| Magic Missile --Effect *6| You create eight glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. --Damage *6| [[ [$Damage] 1d4+1 ]] Force Damage --Charges Spent *6| 6 --Note *6| A creature aimed by this spell can't dodge. This spell always touch! --api_modattr *6|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-6 --?? ~ChargesOnCharacterSheet$ == 6 ?? skipTo*25|DestructionCheck --skipTo*26|EndOfCard --:Level_7_Magic_Missiles| --?? ~ChargesOnCharacterSheet$ < 7 ?? skipTo*27|NotEnoughCharges --Spell Cast *7| Magic Missile --Effect *7| You create nine glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. --Damage *7| [[ [$Damage] 1d4+1 ]] Force Damage --Charges Spent *7| 7 --Note *7| A creature aimed by this spell can't dodge. This spell always touch! --api_modattr *7|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|-7 --?? ~ChargesOnCharacterSheet$ == 7 ?? skipTo*28|DestructionCheck --skipTo*29|EndOfCard --:Recharge| --Recharge Formula|[[ [XPND] [$RegainedCharges] 1d6+1 + @{repeating_resource_$0_resource_left}]] --?? $RegainedCharges >= 7 ?? api_setattr *8|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|7 --?? $RegainedCharges < 7 ?? api_setattr *9|_silent _charid @{selected|character_id} _repeating_resource_$0_resource_left|[^RegainedCharges] --skipTo*30|EndOfCard --:NotEnoughCharges| --Failure|Not enough charges for this option --skipTo*31|EndOfCard --:DestructionCheck| --Warning|All charges used --Destruction Check| [[ [$Dest] 1d20]] --?? $Dest > 1 ?? Safe|The wand is out of charges, but undamaged --?? $Dest == 1 ?? Destroyed|The wand crumbles into ashes and is destroyed! --:EndOfCard| }} If you have any questions you can DM me! Enjoy Regards