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Tokens in Dungeon Of The Mad Mage

So I posted this question on YouTube a couple of weeks ago and got a response... the question was " So, I'm just now learning Roll20 and found this video. I'm also running this exact campaign and bought all of the roll 20 materials. It looks like when OP opens up the program, all the monsters are already in place on the map, but in mine they aren't. Is there a button I have to press somewhere to make that happen or did he drag and drop all the monsters ahead of this video?" The response that I got was ... " in the Roll20 modules, most of the maps will be already populated with monsters in the correct places. Check and make sure your GM Layer Opacity is higher (the monsters will all be on the GM Layer). If they're still not there, please reach out to us so we can help you further: roll20.io/helpme " So I've gone in and readjusted the GM Layer Opacity several times. No matter which side the slider is on it doesn't seem to make a difference regarding tokens. I can see how it changes the room numbers, but tokens are nowhere to be found. Is there something I'm just missing?
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Edited 1615298806
Loren the GM
Pro
Marketplace Creator
You are probably using the map addon instead of making a new module. The new module has the monsters, the addon is just the plain maps for use in other campaigns. If you add them to a Mad Mage module you have started, it will overwrite the populated maps with the blank ones from the addon. You can learn more on the store page:&nbsp; <a href="https://marketplace.roll20.net/browse/bundle/3826/waterdeep-dungeon-of-the-mad-mage" rel="nofollow">https://marketplace.roll20.net/browse/bundle/3826/waterdeep-dungeon-of-the-mad-mage</a> &nbsp;and instructions on how to make a module:&nbsp; <a href="https://help.roll20.net/hc/en-us/articles/360049691453-Modules" rel="nofollow">https://help.roll20.net/hc/en-us/articles/360049691453-Modules</a>
Thank you Loren! That is absolutely what it was! I appreciate your help, I seriously thought it had to have been a bug.