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Proper D&D 5E Darkvision

D&D 5E's Darkvision is as follows: " Within a specified range, a creature with darkvi⁠sion can see in dim light as if it were bright light and in  Darkness  as if it were dim light, so areas of  Darkness  are only lightly obscured as far as that creature is concerned. However, the creature can’t discern color in dark⁠ness, only  Shades of Gray ." Considering many people on Roll20 play D&D 5E, one would think the new Dynamic lighting would be able to replicate this perfectly, but it cannot. There is no way for dynamic lighting to make a character's vision black and white. There's no way for it to turn dim light into bright light (the extend light distance option works for 3E/Pathfinder style low-light vision, but not 5E Darkvision). Additionally, there should be an option for hard edged light so it is more clear what is "bright light" and what is "dim light", for those who just want the game to be clear and don't need it to be photorealistic.
Jocelyn said: Additionally, there should be an option for hard edged light so it is more clear what is "bright light" and what is "dim light", for those who just want the game to be clear and don't need it to be photorealistic. There is a workaround for that: It is called "Legacy Dynamic Lighting" and plans are to shut it down in May this year.
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Hey there! I know that this was closed, but I wanted to pop in here to say that we added  a new night vision option called "Nocturnal"  that mimics the DnD5e and PF2e rules for Darkvision. It's live for everybody now, so check it out! Thank you for your suggestions and your patience. To enable Nocturnal mode: Go to Token Settings. Enable Night Vision. Choose Nocturnal from the Night Vision Effect dropdown. You can choose a color from the Tint Color box above the dropdown.