If you have added a token, the patch shouldn't even touch it. Here is the intended patch behavior : Occasionally, corrections need to be made to an existing module or game addon. A patch is made to correct the issues discovered. A notification will appear on the Game Details page when a patch is available for a module or addon installed on your game. Typically, a link will be included in the notification to the patch notes that lists all the changes that will be made by the patch. To preserve as much of your edited content as possible, patches only overwrite the tabletop elements that were directly changed by the patch. It's worthwhile to check the patch notes before updating your game in the off chance you need to duplicate some journal entries to preserve player or GM edited module/addon content. Additionally, if a patch is making changes to a Page you and your players are currently active on, you may want to wait to update your game until after the group is between dungeons/maps. That way elements such as tokens, DL, etc aren't reset mid-combat between gaming sessions. When you click on the Update button, your game will be sent into a queue to begin the update process. You can cancel the update while it's still sitting in queue and hasn't started processing. You will receive new notifications on the Details Page as a patch moves through the queue line to eventually begin processing the patch. This process can take a couple minutes to complete. Once done, you will receive a final notification that the patch has installed successfully. Not sure about DL lines. It might make a difference what was done with them. However, yes, super agreed on Door Knocker. You can be ready to go almost instantly, especially since nearly every Roll20 module uses consistent door and wall colors. Re: API, I have experienced a lot of silent crashes lately. Everything looks like its running, but nothing responds. Usually I need to re-save a custom script if the restart sandbox button is not available.