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Keep a Dynamic light setting for a character sheet or token?

I'm sure this is probably on a post already but I simply can't find it if it is. Is there some way to assign a light setting (such a having vision on, night vision 60 ft) and just have that kept on the token or character sheet so that when I drop it into a new map it will keep that setting and I don't need to set it every single time. I've tried finding some Macro's for it but the best one I've found is this and it's not quite what I'm aiming for as it doesn't allow me to set the light to a token, but it's great because it allows me to see a ton of optoins. !token-mod --set ?{Vision|Torch, light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes|Hooded Lantern, light_radius#60 light_dimradius#30 light_hassight#yes light_angle#360 light_otherplayers#yes|Bullseye Lantern, light_radius#120 light_dimradius#60 light_angle#60 light_hassight#yes light_otherplayers#yes|Lamp, light_radius#30 light_dimradius#15 light_hassight#yes light_angle#360 light_otherplayers#yes|Candle, light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#yes|Darkvision, light_radius#60 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Darkvision (90'), light_radius#90 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Warlock Devil's Sight, light_radius#120 light_dimradius#=120 light_hassight#yes light_angle#360 light_otherplayers#no|No light source(Dusk), light_radius#120 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Fog, light_radius#200 light_dimradius#=5 light_hassight#yes light_angle#360 light_otherplayers#no|No light source, light_radius#5 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Blinded, light_hassight#no light_angle#360 light_otherplayers#no} For someone who just signed up for Plus tonight I'm still getting to grips with the lighting system but I love it very much and thank you so much for any help provided :) Even a link to a good thread is fine with me. Thanks a bunch - ilovemnms
1615301657
Pat S.
Forum Champion
Sheet Author
If I understand your desire you need to setup the token and make that token your default for the character sheet. It is called linking token to journal .
So yes I've done that, I did that before I even had the new lighting available. When I have one of my PC tokens on one map, and he loses hp, and say he's on 3 other maps, all of those tokens also lose hp. But when creating the token to a new map the lighting settings to not stay. Is there some specific way I need to create the token? What I'm doing currently is dragging the journal entry onto the board, and that will create the token and the default settings (such as hp) but still lighting does not stay from map to map.
ilovemnms said: So yes I've done that, I did that before I even had the new lighting available. When I have one of my PC tokens on one map, and he loses hp, and say he's on 3 other maps, all of those tokens also lose hp. But when creating the token to a new map the lighting settings to not stay. Is there some specific way I need to create the token? What I'm doing currently is dragging the journal entry onto the board, and that will create the token and the default settings (such as hp) but still lighting does not stay from map to map. So it sounds like the PC token were created, linked to the character sheet, and the relevant attributes were linked to each bar, and then saved as the default token for the character sheet.  Then after it was saved, changes were made to the token's dynamic lighting, but the token was not saved as the default for the character sheet again.  So make sure that saving as the default token is the absolute last step you take, after setting up lighting on the token, then try pulling out a token from the journal.  If you do that and the lighting still isn't set up correctly on the new token then something is wrong.