I may get booted for this. If I do I want refunds on the thousands of dollars I spent with Roll20 for modules, marketplace additions (Gabriel Pickard, you rock) plus monthly fees. Not to mention the countless hours I've spent on Roll20AM API and Combat Master API and contributed for free But geez, every release of software makes things MORE unstable. It's a trend. It's a slew of performance and related issues because you don't have enough QA internally to find the issues until they are deployed. Last night, had to stop game. Performance was so bad. It's been bad for a month. This was the first time I've actually had to stop a game. Tonight, performance was good but Jukebox wasn't working worth anything. Every time I launched a track, I couldn't launch another. Roll20AM, which I WROTE, was failing every time and had to disable. Haven't figured out why on that one yet. Roll20AM has been pretty rock solid for years now, so no idea why that was failing. Stop the release armageddon and start testing your stuff before you deploy. This isn't just once, it's every time, and it's getting worse every time.