I've been putting together a homebrew Pathfinder campaign for a number of months and I'm looking for 3 - 4 players who might be interested. It's a pseudo-sandbox game that opens up more after the initial sessions. Guns and psionics are not only around, but fairly common. The setting is low fantasy (not low magic) with elements of dark fantasy. Roleplay takes precedence. Sessions will be held every Tuesday at 5pm CST. Rolls will be handled on Roll20 and roleplay will be over Skype - a mic is required. Below has more specific details about the story, character creation, and house rules. The Story: Tucked away in its own corner of the world between the Reginhard Mountains and the Wendel Ocean, the nation of Parzival is all that exists of the known world to the average citizen. With 71 years having passed since its unification period ended and 136 years since it became a free land, Parzivalians enjoy living in what they claim to be their golden era. The standard of living has steadily risen across the civilization thanks to advancements in magical, psionic, and technical fields. To celebrate this prosperity the government created a quinquennial event to encourage frontiersmanship in their youth. A wide array of individuals on the cusp of adulthood are brought together in a rite of passage. Every time the task is different, but is intended to take one on a journey where they leave a child and come back an adult. Those who succeed are given a guarantee of being set for life. The temptation of such a promise is enough to draw the interest of hundreds of youths despite sketchy mortality rates in the event's history. This year the city of Tancred will be the prestigious hosts. Your character is one of the many youths who either live in Tancred or may have traveled a great distance just to participate. Apprentices, aspiring adventurers, delinquents, orphans, and even immature androids are expected to turn up. It's also not unheard of for some to lie about their age to make themselves older or younger just to get involved. No one knows what it is that will be asked of them, only that they are told to prepare for anything. Character Creation: Backstory: As much or as little as you want, but if your first concern is, "What's the minimum?" then this might not be for you. My only stipulation is that anything you don't explain your in backstory gives me the right to fill it in with regards to plot convenience. Experience: Level 1 in an NPC class, with characters gaining their first PC class level shortly into the campaign Wealth: 500gp. Ability Scores: 15 Point Buy. Playable Races: android , halfling , human , maenad , mahrog , samsaran , vishkanya , and xeph . Replace racial ability score adjustments with +2/+2/-2 to be distributed as you see fit. Hit Points: Max at 1st level. Roll or take average at subsequent levels. Alignment: This game will use the Color Wheel system. Quick reference image here with more in-depth explanation here . Each character receives 2 traits and 1 drawback . You can choose from these lists or create your own, so long as I approve it. Each character gets 1 background . Replace class weapon proficiencies with the weapon group variant rules. If your class isn't listed, use an equivalent or ask. Every character starts with 1 Hero Point and can have a maximum of 2. Hero Points can only be gained at DM's discretion and not mechanically (feats, magic items, spells). Use these rules in regards to feat selection to cut back on feat tax. Everything applies except the Two-Weapon Fighting house rule. Feats with "Greater" in their name are still taken individually. House Rules & Notes: Skill Tricks are legal. Conversions from Complete Scoundrel are allowed at my approval. Quick Draw applies to any easily accessed or reasonably sized item regardless of its status as a weapon. Exploding Dice: In combat, natural 1's and 20's explode until another number is rolled, thus increasing the failure or success of an action. Out of combat, a skill check is automatically failed or passed if two natural 1's or natural 20's are rolled in a row. Fumbles & Criticals: In combat, if a natural 1 is rolled, the character automatically misses and rolls again. If the second roll would also miss, it becomes a critical fumble. I use Paizo's GameMastery Critical Fumble and Critical Hit decks. Firearms exist and are commonplace.