I'm the GM. Current party layout is below, but let me say first we have a bit of homebrew going on. The power level is a bit high and the group is level 7th. Artificers can craft magic items and also likewise disenchant them. If that doesn't bother you and you're possibly free to play today or next week, please contact me. <a href="https://app.roll20.net/lfg/listing/272962/free-saturday-dungeon-of-the-mad-mage" rel="nofollow">https://app.roll20.net/lfg/listing/272962/free-saturday-dungeon-of-the-mad-mage</a> * Starting Level 7th * Starting Classes/Races: All 1st party and some 3PP are allowed (Blood Hunter is allowed, Mystic and Unearthed Arcana are allowed, and all 1st party is allowed) * Point buy (27 points starting) * Max initial stats: 30, then 34 * All races legal Core + first party + <a href="https://www.dandwiki.com/wiki/5e_Humanoid_Races" rel="nofollow">https://www.dandwiki.com/wiki/5e_Humanoid_Races</a> * Two extra campaign feats * Starting gear: 1 rare item and up to 3 uncommon magic items on/armor: +2 weapon equivalent and +2 armor * Epic will be in play after level 20th, using rules that I will discuss at a future date and make available in the Discord * Experience: Encounter-based Party is below. Rogue (Melee Striker) Artificer Fire Wizard Ranger