Update 9: Okay, so I've been getting messages from those who want me to join on days I already play on. I can not play on Monday, Saturday, or Sunday, and I do not wish to pick up a second group on those days because it would just confuse me waaaay to much. Please understand this. I don't want to waste anyone's time, so please, please, please, Understand. MY open days are Tuesday, Wednesday, Thursday, and Friday. Those are the days I am open on. Please do not pm me asking if I'd be interested in playing on a day I have games on. As said in multiple updates, I am looking for games in the middle of the week to keep me busy. While I appreciate those who pm me that are interested. Please I don't wanna waste your time, specially if I can't do the days your games are on. This next part of the update is characters I created that I'd be interested in playing. With these characters, please know that I am always willing to change some things in the backstory, and am always open to advice and suggestions. Also, These characters are in NO way special at all. I like to make interesting backstories, and tell a story with a character. These are also just character ideas and they could be changed later. So please enjoy the read. Cassandra Sulkan, Variant Human, Oath of Vengeance Paladin: Cassandra grew up in a noble house in Waterdeep. Her family were a bunch or religious nut balls who worshiped the Great Dragon God Bahamut. Cassandra is Loyal, and very laid back, specially for a paladin. She was trained by her father at an early age to fight, and had a very close relationship with him. One day, Cassandras mother, Who was secretly an assassin who had spent YEARS playing the role of innocent noble wife, Poisoned Cassandra's father with a special type of poison that couldn't exactly be cured so easily. The only cure, Cassandra would find out via a dream like Vision Bahamut sent her, is to find an ancient sword that is somewhere in the world. This sword is a very holy weapon, only talked about in myth. Determined to save her father and get Vengeance on her own mother. She swore and Oath of Vengeance, and would leave to find the blade. Which brings her to why she becomes an Adventurer. Little does she know. Shortly after she left to adventure and find this blade, Her father would die months into her quest, and she wouldn't know about it. Character notes: So obviously, the Blade that Bahamut showed Cassandra was the Holy Avenger, a Legendary blade in D&D that is simply amazing for paladins. I also took inspiration from Greek Myths. Such as the Golden Fleece from Jason and the Argonauts. The character, while she worships Bahamut, is very laid back when it comes to things. She's not this folk hero, she's just a determined woman who wants to save someone close to her and that was betrayed by her own. I am hesitant to play Lawful characters because I feel like it would bring the party down. I prefer to play a Chaotic good character, but Obviously Bahamut isn't a Chaotic god. I also like the idea of a character having an end goal. The reason she leaves is to save someone she loves, only to when she does get the blade, to find out that her quest was in vein. It builds character a little. I'd also be okay with the Blade not being the Holy Avenger too. There is a lot to discuss about this character. Vrinia Fireslider, Half elf, Assassin Rogue/GloomStalker Ranger : Separated from her family and twin sister at Birth, Vrinia grew up on a small farm, outside the Baldur's Gate area. Her adoptive Parents, two Dwarves who struggled to have a child of their own, were happy to take her in and raise her. Growing up on the farm, Vrinia was sheltered a lot. Not being allowed to leave the farm. Her adoptive father and her were close, but the two would butt heads about this. This would cause Vrinia to sneak off into the forest near the farm and would teach her many things, such as how to track animals, and how to sneak around. Her father later would take her to Baldur's Gate to get supplies. Being excited to see a city for the first time. The two would take a small cart to it. There she would meet two people who would change her life forever. Kit, a Human woman, and Lorthin a Wood elf. The three would bond and would often sneak off to do things while at Vrinia's farm. They showed her how to steal and how to even fight, using a longbow. Vrinia's adoptive father didn't like this, and the two would have a blow out, with Vrinia stealing his cart, and horse and leaving with Kit and Lorthin. 5 years would go by, and Vrinia was a wanted criminal, for kidnapping, stealing and even some fighting. The three always got away though. However this would change when the three attempted to kidnap a daughter of a noblemen in Waterdeep. Which resulted in the girls Father being killed by kit, which shocked Vrinia to her core, and them kidnapping the daughter and the Noblemen's now widowed wife. The three escaped Waterdeep with them, and were now on the run from a group of Adventurers. Having a change of heart. Vrinia would release the noble ladies, however this brought tension to the three. With Kit wanting to kill Vrinia, and Lorthin wanting to just leave her. They would be attacked by the group of adventurers, and Vrinia would be captured by them, Kit and Lorthin abandoning her. Vrinia would escape, however the mage of the group would send a fireball at her, blowing her into a tree, and resulting in Vrinia suffering severe burn marks on the left side of her body, which effected her very much. She would escape the adventuring group, and would find herself in Baldur's gate once again. Where she would meet her friend, and lover Erisa. Eri would teach Vrinia the ways of the assassin, and Vrinia would go on multiple assassin missions, mostly to kill troublesome people, like Bandits. However, One mission resulted in the death of Eri and Vrinia's friend, and Vrinia being shocked by the death she caused, left once again. Now on the run from multiple people. She looks to find a way to make some gold, and get the hell out of this area of the world. Character notes: This character is a character I didn't get to play much since the group she was in fell apart recently. Vrinia (And her twin sister) are two of my oldest characters, and I feel has a lot of ways she could go. Her backstory out of all my characters is the most fleshed out. More characters will be added later as I look to play.