Greetings! This week we pushed code with the following changes: Fix for overlapping dim light not fading when using Nocturnal Night Vision effect. You can now manually rotate an individual Dynamic Lighting line or shape without the need for a keyboard shortcut. Fixed and issue where toggling Night Vision on and then toggling Vision off would keep Night Vision on We gave the Token setting some better memory to keep track of it’s previous tab state. A small step in making some of the requested feature changes. We have made light multiplier more consistent when loading into a page but also updating all relevant light sources and tokens effected for that player. You no longer need to move the token in order for the effect to kick in. Fixed a scenario that causes explorer mode to stop revealing after resizing a page and moving a token. We have opened up the usage of the Freehand Drawing Tool for usage in UDL. Best usage is when you need a finer touch of control around a contour of a wall. Polygon and square Draw are still more optimal when you need straight lines. Visually improved the blending between night vision and low light. We’ve added a new optional setting to Night Vision called “Nocturnal'. This will make darkness appear as Dim Light and Dim Light seem as bright when within its range. You can still select the color gradient instead of being forced into shades of gray for all fire Genasi players out there. Check it Out Through our Tiltify campaign, we’ve partnered with Code2040 to aid in their mission against racial disparity in the tech industry. We’re matching donations up to $50,000, and we’re in it for the long haul—we’re going to keep the campaign going until we reach that goal. Learn more here! Pro users! Don’t forget to unlock the new reserve item from Roll20 Reserve! On the Roll20 Blog: Announcement on Price Increase. We’ve released the Marketplace Round Up for April 29 . Find out more on the Roll20 blog! Looking for previous release notes? Read the full list on the Roll20 Help Center , or check out the most recent note here .