Josh said: for Limar. 1. his mom is much kinder than she lets on. She didnt have the heart to put down the deformed wyrmling and was planning on keeping him around much longer but he when broke something in her hoard she told him to leave and he took that literally. Heart breaking stuff and lots of lonely sad nights for Kalemne. 2. While swimming down river (much safer for a land bound dragon) he came across a sunken ship, worn down with time and rot to reveal a hidden compartment that contained a large Lead chest that gave Limar Head aches. welded shut and unable to lift it he quickly moved on. whats in the box? 3. When he arrived at the stonefare, he ran into a outpost first where A nice kobold named Basku gave him directions to the temple. Hows basku doing these days? 4. also everybody is related to limar. Iktharlyep is his estranged counsin. Astartes his 17 times removed aunt. the coiled lady his sister from another mother. Heimar the Ice addicted nephew. Shurreon, secretly a green dragon in disguise is his father. We don't talk about Carnasi. for Hiskel. 1. in her younger days she ran with the evilest crew. used to be a pyromaniac sorcerer. 2. they all died when they found the lexicon. except unfortunately Hiskel who had her truename rewritten and since then was compelled to go to the catacombs. (thankfully tellaj is dead and can never make use of this sleeper agent.) 3. Her sorcerous bloodline comes from the deep Dragon ZZuzil Arsenal every year a new name, a new mask. 1. barely one remembers 10 years ago when they grey masked bard "monotone" traveled the taverns and inns of Strongtown and kentwig singing sad songs and telling gallows humour jokes while listing to commoners complain of their local nobles. 2. The Leaky cloud Tavern in Skyshroud still bans Masks to this day. no further context. I'll have to get him a new code name an masked for the next year in game, especially since he'll be working for the wayfinders. maybe some kind of compass or map based one. details have been added. lore was promised. More OOC canon for Josh's characters, doth sayeth the DM: Limar: 1. Kaleme is young to be a mother, and Limar's clutch was her first. Because he was the runt, the youngest, and weird, she's always had a soft spot for him. Her seeming harshness was from a desire to "fix" him (make him fit into the lawful evil customs of green dragonkind) so that he wouldn't grow up to be an outcast. 2. The sunken ship was the wreck of the Jenny , a small trading galley owned by a merchant in Waterwend . It was taken by river pirates decades ago, and sunk in the battle after being rammed. The galley was also used for smuggling though, with illicit goods being transported in a lead chest concealed in the captain's cabin. On her last voyage, she was carrying a cursed unholy relic recovered by an adventurer from the depths of the Stonefare , but her owner decided against trying to salvage any remaining cargo out of fear of legal repercussions if it were discovered there. In the years since, folk living nearby have occasionally caught strangely mutated and bloodthirsty fish... 3. Basku was assigned to one of the new outer warcamps during the construction of the Stonefare Trade Route , like most Eklem tribe kobolds. He took a bad wound in a battle against Fleshreek's raiders last year during one of their minor incursions, and was reassigned to a nursery further inside the safe zones. He now walks with a cane, and spends his days telling stories of the reign of Rith, Puelossi, and Onuresvir the Pretender to the Eklem hatchlings to pass on his peoples' heritage. 4. None of those people are related to Limar. Well, maybe Astarte, if you go back far enough. Hiskel: 1. She was gradually pushed out of her village (of the Marskib kobold tribe) near Skyshroud for not being lawful enough, and joined a gang of other young misfit kobolds calling themselves the Howlers. Her talent for fire magic was of great use to them, and their trademark soon became robbery covered up by arson to destroy the evidence. 2. She actually found the Lexicon in the Catacombs (that was already canon), but her memories around discovering it are strangely fuzzy and disjointed. Trying to recall exactly what happened always makes her head hurt, but she's certain it was in a locked chest, and that when they forced it open the trap inside killed the other Howlers, and did... something ... to her mind. She can only remember the sense of a veil being ripped away, a dusty but powerful voice chanting words that she understood but doesn't know (as if in a dream), and flickering vision of a vast hole in reality. Weirdest of all, she remembers bringing the Lexicon to the Catacombs alone but also remembers being there when she found it with the Howlers, yet she can't reconcile these. 3. Zzuzil was a mighty deep dragon who dwelt in the Underdark beneath central Terolus before the Cataclysm. One of his half-dragon children, the renowned mystic theurge Erumizel, was a sorceress and priestess of Io who is said to have fought in the final battle for Destreth --though the songs and tales disagree about whether she fought to defend the city from the Archos Empire or to capture the city for it. Most scholars believe the former, as she was also recorded as having helped to protect Destreth from a coup attempt by a powerful player of Xorvintaal and his army of mutated dragonkind several years earlier. Erumizel's ultimate fate is unknown, but Hiskel's tribe passes down a story that she once took a lover from among their kobolds and gave the egg to the tribe to raise the dragonblooded kobold within. Over the many generations since, dragonblooded kobolds (some with with great sorcerous talent) have appeared among the tribe from time to time. Arsenal: 1. Monotone developed many connections in Kentwing's Undercity , the criminal society that flourishes in the extensive stone-lined sewer system that connects down into the Catacombs, and even once crossed paths with the infamous ghost called the Headsman who haunts them. He fell in love with a girl there, a poor half-elven ossifex addict forgotten by society, but was unable to save her from the pull of the potent, transformative drug. In the end, he buried the bones that remained of her somewhere no one would ever find and disturb them. 2. The Leaky Cloud is a rickety tavern built into the mountainside below the main street level. The entrance is only accessible from a trapdoor in the basement of a latoner's shop, though several large tightly-grated windows on one side overlook the foothills. It's generally known as a mountain dwarf bar, where other races are viewed with suspicion, and dates back to the early days of the city's construction. Nate S. said: My favorite of these is probably the one used by the Webtoon The Last Dimension where the past is immutable insofar as it's been observed by sentient beings that aren't themselves time travelers — that is, you aren't creating a paradox if nobody notices you changed anything. That leads to fun shenanigans where you can time travel with every person who directly observed something and in doing so open the door to changing it. That Webtoon also has some very interesting takes on causality...you get folks who accidentally travel into the past meeting past versions of people they knew in the future and then getting flashbacks (flash-forwards?) to the future version of that person mentioning they met a time traveler once. Lots of fun stuff. That's really funny and clever, I love it. I just stick with the "you can't change the past because it already happened" approach (with one very very important exception). It does create more challenges, especially when simultaneously DMing two campaigns taking place on different points of the timeline in the same area, but success is so satisfying.