David M. said:
This may not be helpful, but I've seen something similar-ish before. We had an issue when character sheets had "Add DEX tiebreaker to initiative" checked on the character sheet, plus we told Group-init to use the tie breaker, so it got added twice. Your reported behavior is strange, though. Is there some other setting or attribute on the sheet that might be interfering?
Well, I usually configure my games to have the "Add DEX tiebreaker to initiative" checked by default. So it seems this is probably the cause: it would add the .18 for the DEX 18, as indicated by the character sheet setting, and then add the .6, which is the final Initiative bonus of the character. I would have to retest and see if this sort of pattern would repeat on all characters.
But to take the gist of it all, do I have to turn off the sheet's tie breaker to use GroupInit's tie breaker? I plan on using GroupInit only for groups of NPCs, as I like my players to roll the dice themselves. Does it mean that I'd have to choose which group would have tie breakers shown?
Regardless, I love the script and all the beautiful work you scripters have done! I had vague hopes that I would test the API and find that it's not worth the trouble and extra subscription money, but I was soooo wrong!