Greetings! I am looking for eager players to partake in a West March style game aptly named 'The Isle of Skaar' It has been running for a few weeks and has become quite popular amongst the growing player population. About the setting: You are an adventurer and a fresh recruit of a faction of militant mercenaries aptly named The Crimson Hand. Whether you believe in their mission of securing safety in undiscovered lands for settlers or just came along for the chance at discovery, you arrived by ship at The Isle of Skaar - a large subcontinent that seemingly appeared out of nowhere and is now displaying strange occurrences. 4 months prior, the first settlers arrived and discovered a strange Beacon a short distance inland from the coast. Unintentionally activating it, the settlers quickly realised that it manipulated the weather around the island. Ferocious and deadly storms now plague the ocean, offering no means of escape away from the isle by ship. Oddly enough, ships are still able to sail to isle and their captains have reported no signs of storms anywhere in sight until after they have docked at Skaar. The settlers, under the leadership of Major General Brottor Battlehammer , built a settlement named Caelfall around the Beacon, in hopes that they can figure out a way to reverse what they have done and assure the storms cease to threaten them. In the mean time, the Major General has need for able bodied recruits to carry out dangerous operations and excursions throughout Skaar to secure the region. Background on the game style: West Marches was a sandbox style of D&amp;D campaign originally written about by Ben Robbins ( <a href="http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/" rel="nofollow">http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/</a> ). His premise was to organize a campaign that facilitated player agency, reduce the 'mindless plot following' that sometimes occurs, and deal with the ever-present difficulty of scheduling games around the complex and often busy lives of adults. In this original experiment there was no regular party of 4-6 players - instead there was a pool of 10-14 players. Players were responsible for gathering a team, deciding where they wanted to go/what they wanted to do, and scheduling a time with the DM to do it in.&nbsp; The DM provided the sandbox - a detailed world to explore - but there was no overarching plot or story thread. Ad hoc scheduling and a flexible roster meant (ideally) people got to play when they could but didn’t hold up the game for everyone else if they couldn’t - or feel left behind in the story. Needless to say, what we are currently doing has changed a fair bit over time from this original game concept. Running a D&amp;D game with multiple DMs and a larger player base is, by its very nature, an experiment. Some things work, and others do not. As we've moved forward we've learned from the past attempts and tried to improve on the systems. This is a constant, and we continue to adapt as necessary. Communication while playing: - The main hub is most definitely our discord server. This is the home all of the player conversation, both about the game and just social chatter. This is also the home of our out-of-game player RP. It's a fantastic place to find out what is happening in the world and get to know your fellow players - both in character and out. We also run our in-game voice chat through the discord server.&nbsp; Some players are able to play in person with each other as well. Character creation rules: - Your character has to be made in Roll 20 using the in built Charactermancer. We use standard array for stats and starting equipment for your beginning gear. Dungeon Master Roles available: - If world building and encounter creation are more your interest than acting as a player, I would be interested in having a discussion about applying to become a DM in my world. If you feel like this is the style of game for you, please privately message me for an invite to the discord channel.