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[LFP][Neotech] Cyberpunk adventure: The missing husband

Hello!&nbsp; So... yeah, I guess this is a bit unusual, but there is a really nice Swedish cyberpunk system called Neotech. It features nice things like explosive dice,&nbsp; exciting and dangerous combat, and lots and lots of cyberpunk. So I hope to introduce new players to this system, so I made a character sheet, API, and stuff to help facilitate that.&nbsp; And upcoming this Tuesday, there will be a one-shot of this adventure. If you are interested, even just to take a look at the character sheet, don't hesitate to drop by: <a href="https://app.roll20.net/lfg/listing/291197/cyberpunk-neotech-the-missing-husband" rel="nofollow">https://app.roll20.net/lfg/listing/291197/cyberpunk-neotech-the-missing-husband</a> This will be a one-shot, with upcoming campaign following the week thereafter. Players who participate in the one-shot will have priority to the following campaign.&nbsp; A few general rules, to get it out of the way: No explicit sexual RP.&nbsp; Treat your fellow players with respect. Do unto others... Have fun!&nbsp; Let me know if you have any questions.&nbsp;
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To elaborate a bit about the Neotech system It is a classless system. In other words, you can mix and match any skills you want. After each session, you get the chance to improve your skills that you used. This means that your character will naturally evolve as you play.&nbsp; It features quite a lot of cybernetics. You can, quite literally, create a copy of Major Motoko Kusanagi from Ghost in the Shell, if that is what you desire. Or John Wick, augmented by cybernetics. Or Adam Jensen, from Deus Ex. Or create something entirely new and exciting, it is your choice. Since I am the developer behind the character sheet, if something doesn't exist, we can talk about it and create something reasonable and awesome.&nbsp; One of the downsides of the system, in the pen and paper form, is the excessive amount of dice rolls. This is something I have, more or less entirely, mitigated through the character sheet and the API.&nbsp; The system does not feature magic (though, it is compatible with another system, Eon, if in the future we want to include magic). Instead, the tactical gameplay comes from the advanced gunplay. A quick example let's assume you have a Glock 60 50 . It is a semi-automatic pistol chambering the 11mm/c. Now, what you can do with it? Well, you can shoot&nbsp; normally once, twice, three times... Or you can double tap, two rapid shot in quick succession. Or you can "spray" in the general direction of your enemy (for example, if the enemy is hiding behind a table). Let's say you decide to double tap the enemy, deciding to aim high.&nbsp; Bam! Bam! You roll to hit, and you hit the enemy once in the chest and once in the right shoulder. You click damage, and get the result: The enemy has taken bullets through two arteries and punctured the lung, causing massive bleeding. Due to the trauma and pain inflicted, the enemy must do a death save (failure: death) and a shock save (failure: unconscious):&nbsp; The death save was a success, so he doesn't die at this moment, however failing the shock save causes the enemy to fall unconscious. In less than half a minute later, he bleeds out.&nbsp;
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Another example Yeah, I am a sucker for this system. Just so much fun.&nbsp; Same setup, a thug tries to rob you, and in response you draw your Glock 60 and double tap, aiming high. You roll to hit:&nbsp; One bullet hits the thugs skull, while the other whistles over his head. You roll damage: The bullet tears through the skull, ripping it apart. Causing relatively little bleeding, but the trauma is immense, instantly killing him.&nbsp;