I have a &{template:pc} macro
working for a single attack that utilizes floor calculations to
determine static bonuses. However, those same calculations, when run
through the 2nd+ roll/rolldmg yields an output that doesn't calculate
fully. Here is the current macro that I'm working with: &{template:pc&
#125; {{showchar=[[1]]& #125;& #125; {{charname=Raja - Full
Attack& #125;& #125; {{name=BASTARDSWORD& #125;& #125;
{{type=attack& #125;& #125; {{atkvs=Melee vs AC& #125;&
#125; {{attack=1& #125;& #125; {{roll=[[1d20cs>19 +
@{melee_mod}[MELEE] +1[WeaponBonus] + 1[WeaponFocus] + 1[WeaponTraining]
- 2[SIZE] + @{attack_bonus}[BUFFS] + ?{MiscMod& #124;0& #125;
]]& #125;& #125; {{rolldmg1=[[2d8 +
[[floor(1.5*@{strength_mod})]][STR] + 1[WeaponTraining] +
2[WeaponSpecialization] + [[3+[[floor(@{class1_bab}
/4)*3]]]][PowerAttack] + @{melee_damage_bonus}[BUFFS] + ?{DamageMod&
#124;0& #125; ]]& #125;& #125; {{critconfirm=[[1d20 +
@{melee_mod}[MELEE] +1[WeaponBonus] + 1[WeaponFocus] + 1[WeaponTraining]
- 2[SIZE] + @{attack_bonus}[BUFFS] + ?{MiscMod& #124;0& #125;
]]& #125;& #125; {{rolldmg1crit=[[4d8 +
2*[[[[floor(1.5*@{strength_mod} )]][STR] + 1[WeaponTraining] +
2[WeaponSpecialization] + [[3+[[floor(@{class1_bab}
/4)*3]]]][PowerAttack] + @{melee_damage_bonus}[BUFFS] + ?{DamageMod&
#124;0& #125; ]]]]& #125;& #125; {{roll1=[[1d20cs>19 +
@{melee_mod}[MELEE] - 5[Iterative] +1[WeaponBonus] + 1[WeaponFocus] +
1[WeaponTraining] - 2[SIZE] + @{attack_bonus}[BUFFS] + ?{MiscMod&
#124;0& #125; ]]& #125;& #125; {{roll1dmg1=[[2d8 +
[[floor(1.5*@{strength_mod})]][STR] + 1[WeaponTraining] +
2[WeaponSpecialization] + [[3+[[floor(@{class1_bab}
/4)*3]]]][PowerAttack] + @{melee_damage_bonus}[BUFFS] + ?{DamageMod&
#124;0& #125; ]]& #125;& #125; {{critconfirm1=[[1d20 +
@{melee_mod}[MELEE] - 5[Iterative] +1[WeaponBonus] + 1[WeaponFocus] +
1[WeaponTraining] - 2[SIZE] + @{attack_bonus}[BUFFS] + ?{MiscMod&
#124;0& #125; ]]& #125;& #125; {{roll1dmg1crit=[[4d8 +
2*[[[[floor(1.5*@{strength_mod} )]][STR] + 1[WeaponTraining] +
2[WeaponSpecialization] + [[3+[[floor(@{class1_bab}
/4)*3]]]][PowerAttack] + @{melee_damage_bonus}[BUFFS] + ?{DamageMod&
#124;0& #125; ]]]]& #125;& #125;