Hi all, I'm having trouble with health tint. While I love the green aura, the black aura is an unnecessary stroke, aura 2 that I would like to use for other purposes in my game. I thought that I had accomplished this by removing all references to or to having a tint. I forked it and committed my changes on git hub. The problem now is that some monsters come into the game with the green tint, and some monsters do not. Also I need to disable the auto update feature of the script, unless by making it a custom script I've already disabled the auto update. So something having to do with removing those settings, made it so that not all monsters I bring into my game have a tint. Need less to say this is unacceptable for the players. I know it is probably a very simple problem for you JavaScript experts out there, I know nothing about JavaScript. The script initializes in my game fine throws no errors but not all monsters have a green tint. Here is my github link: <a href="https://github.com/jakemctigue/roll20-api-scripts/edit/master/HealthColors/1.6.1/HealthColors.js" rel="nofollow">https://github.com/jakemctigue/roll20-api-scripts/edit/master/HealthColors/1.6.1/HealthColors.js</a> it has been marked so that non-contributors can edit the script. Thank you in advance, J