Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Need help on how to change modifiers and proficiency bonuses

I want to change the modifiers for abilities to go up to only +3 and change the Proficiency bonuses so they start at +1 and end at +5. How do I go about doing this?
1621797109
vÍnce
Pro
Sheet Author
Hi Brian, that sounds like you would need to customize a sheet(pro feature) in order to modify the default values/formula.  What sheet are you working with?
Well what I'm having them to do is fill out a pdf and just use the dice. I dont' have pro. 
1621916657
vÍnce
Pro
Sheet Author
Brian Scott said: Well what I'm having them to do is fill out a pdf and just use the dice. I dont' have pro.  Customizing a sheet is probably the most direct way to adjust the math for a given system...  Although sheet's have made attributes and rolls much easier to manage (roll20 didn't always have character sheets, as you probably remember...), you can forgo a sheet altogether and use the character journal's attributes & abilities to track values and make rolls.  Are looking at creating macros that account for your proposed mathematical changes?  What game system?
A5 LDOA.docx
1622009651

Edited 1622009684
vÍnce
Pro
Sheet Author
Cool stuff Brian.  Seems that you really need to create a sheet to match your system if you wanted to incorporate your calculated ability mods and proficiency bonuses.  Here's a couple of formula examples that should match your system. (substitute an ability score or level with an appropriate attribute or just enter the actual number) Ability mod(capped at +3): [[ {floor((ABILITY-10)/2),3}kl1 ]] Proficiency Bonus(capped at +5): [[ {ceil(LEVEL/4 ),5}kl1 ]]
oh thanks I'll try it. 
vÍnce said: Cool stuff Brian.  Seems that you really need to create a sheet to match your system if you wanted to incorporate your calculated ability mods and proficiency bonuses.  Here's a couple of formula examples that should match your system. (substitute an ability score or level with an appropriate attribute or just enter the actual number) Ability mod(capped at +3): [[ {floor((ABILITY-10)/2),3}kl1 ]] Proficiency Bonus(capped at +5): [[ {ceil(LEVEL/4 ),5}kl1 ]] Where exactly would we put this into the sheet? Is this a formula for altering the sheet if you have a pro account?
1622096904
vÍnce
Pro
Sheet Author
Brian Scott said: vÍnce said: Cool stuff Brian.  Seems that you really need to create a sheet to match your system if you wanted to incorporate your calculated ability mods and proficiency bonuses.  Here's a couple of formula examples that should match your system. (substitute an ability score or level with an appropriate attribute or just enter the actual number) Ability mod(capped at +3): [[ {floor((ABILITY-10)/2),3}kl1 ]] Proficiency Bonus(capped at +5): [[ {ceil(LEVEL/4 ),5}kl1 ]] Where exactly would we put this into the sheet? Is this a formula for altering the sheet if you have a pro account? My example is a chat-based macro. Really just to demonstrate a proof of concept.  If you are using custom macros for rolls, you could use my two formulas above to get the proper ability mod and prof bonus.  I doubt there's a way to enter this info into a sheet as an attribute to modify such a key mechanic of the sheet's math.  A similar formula could be used on a sheet using the max() operator instead of kl1, BUT it would need to be done within the code of the sheet. (meaning custom sheet editing as a Pro)