However, the Reliability values that are able to be recorded are not quite right. For weapons and vehicles, the only values that can be selected are "A" through "D", when the values should be "0" through "5"
The Rel. isn't used in the rolls, so what does it represent in the game, mechanically? And is the weapon Blast A-D rating still good?
1. Changing the select option from A-D to 0-5 would result in any existing Rel. tracking be lost, so would like to know what issues this would cause to existing users.
I'd like Mike C. or some other, second person, to explicitly say they agree that weapon & vehicle Rel. should be changed from 'A-D' to '0-5', before I do it.
I don't know the system, so want to make extra sure changes I make are correct. I have been burn before, by making changes to sheet attributes, based what a single person had said, and it turns out to have been a mistake/misunderstanding on how the game or sheet works.
Fixing clear bugs & adding features that doesn't impact existing content is no problem, but I want to be careful about anything that might lose data for existing user, by changing how existing things function.
On top of this above issue, I was testing the sheet out and found that the skill 'Stamina' is rolled out as 'Close Combat' when the button is clicked.
2. Only the roll label is wrong, the correct stat is rolled anyway. I've added that to my fix.
3. Beside issue 1 & 2, are there any other minor things that could be improved?
Would it be practical for the skill selection to also display the die size , along with the A-D rating? In the sourcecode, I see A-D correspond to d6-d12. I see that's shown in one spot of the Vehicle section.
Twilight 2000 4th Edition - Sheet Update
- Done
- To-Do
- Change Weapon & Vehicle Reliability(Rel.) from A-D to 0-5