This game will require payment to the Game Master at a rate of 15USD weekly via paypal. Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements. Game Description
Nestled by the Mere of Dead Men on the Sword Coast is Saltmarsh, a
sleepy fishing village that sits on the precipice of destruction.
Smugglers guide their ships to hidden coves, willing to slit the throat
of anyone fool enough to cross their path. Cruel sahuagin gather beneath
the waves, plotting to sweep away coastal cities. While Saltmarsh
slumbers, the evils that seek to plunder it grow stronger.
Ghosts of Saltmarsh is a series of classic adventures updated for 5e.
We are still early in the first adventure, but this game is
ultimately supposed to be a sandbox Sword Coast using that and many
other source books, as well as adventures of my own creation.
The party currently consists of a Barbarian, a Storm Cleric, a Monk, and a Wizard. Let me know how you would fill the party!
Why Pay to Play?
Put simply, we've all been around the block with the loads of free games
and the mixed bags they contain. Shed all that baggage real quick and
get to some serious gaming with people who want to be there and a DM you
can rely on.
I am consistent, and I am reliable. I am prepared, having spent both
time and money to make sure my games run as smoothly as possible and are
as immersive as can be. I run many sessions a week, have plenty of long
term players, who are themselves dedicated enough to return each and
every week, people like yourself who want to engage with a campaign and
see it all the way through.
Not only am I an experienced DM and Roll20 user, but I am an
accomplished story teller and improviser, and most importantly to you,
I'm here to embrace your character into the narrative and flesh out
their story, past, present, and future.
About Me
My name is Nico, or Zen, and I've been playing DnD for approximately ten
years, DMing for much of that. I remember a few years ago I was
reluctant to make the transition to 5e, but am happy that I have after
playing 3.5 and Pathfinder for so long.
Around that time I began delving into Roll20 after playing with a
group online and seeing what the VTT had to offer. It was not long
before I started running a West March campaign with some other DMs in
order to gather experience at an accelerated rate. That, combined with
many Youtube videos and tutorials on various functions, macros, and APIs
in the VTT have made me a competent and confident DM and Roll20 user.
I do voices/accents now and then, some are pretty good. My primary
focus lies in descriptive language, consequential narrative, and making
the PCs feel like an important part of the narrative, and part of a
fleshed out world.
When not gaming I am usually hanging out with my girlfriend,
practising my musical chops, and learning IT & Project Management. I
am a commended multi-tasker, an accomplished improviser, and have honed
multiple outlets of creativity over the course of my life. Three of my
greatest and most relevant capabilities are that I am a clear and
expressive communicator, and I have strongly developed leadership and
mediation skills, and I am a professional performer, ready to fold you
into a show of your very own.
Features
Complete FR based Compendium access. I am using a number of API
scripts for these adventures, aimed to simplify encounters and provide
as much visual information as makes sense for the players. This should
simplify and speed up the experience for new and old players alike.
I do have a number of house rules that will be take place through the
adventures, as well as an alternative character creation method based
on drawing cards that will make for characters that are above average in
terms of ability scores, as well as bonus feats, ASIs, and
proficiencies that will allow you to try Build's requiring many more
levels typically. I intend to have this be an above average difficulty
setting regardless.
Houserules:
Extra feats, proficiencies/expertises, and ASI throughout progression.
Use of UA sidekicks rules when
Variant Encumbrance (made easier with houserule on worn equipment and backpacks)
Potions on bonus action, or action to auto max half the dice.
Increasing modifier for when flanking with additional people.
Many more
Expectations for all
1. Be respectful
2. Be engaged
3. Be prepared
4. Be ready to learn
5. Communicate
Logistics
3 hour sessions (or longer)
Voice chat and regular communication will happen over Discord.
If you can not make a session, please let me know in advance.
Your first session is free if you didn't enjoy it.
Applications
PM me to appply with the following information.
Name:
Age:
Pronouns:
DnD Experience:
Preferred Class/Role:
Which pillar of DnD is your favourite and why: (Combat, Social, or Exploration)
What you expect of a paid gaming experience:
Feel free to include any other information about yourself that you
feel is relevant, and ask any questions you'd like.