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Weirdness with Dynamic Lighting

I recently converted my game to the new Dynamic Lighting (somewhat reluctantly) and still having problems with it. The Aaron helped me out with some issues but there are still a few. One that came up last night and is problematic for me is that as the DM, while viewing the screen, I see some lighting effects from the various tokens. As far as I can tell, I'm seeing light/shadows to show what those players are able to see with their darkvision or light. The combined effect creates an area that is so light, that the tokens appear "washed out" and I can barely see the tokens. Here's an example: The characters in that one long hallway with stairs all have darkvision, nocturnal effect, and the tint is set to "#f0f0f0". None are emitting light. So when they are all together like that, in one hallway or room, it's a bright light effect for me (not for them) and I can barely see some of the tokens. Now, look what happens when I move a token that has a torch into the middle of the group of tokens with only darkvision. It actually dims the effect of the darkvision, allowing me to see all the tokens clearly: If anyone has ideas on how to make it work so that I can see the tokens, that would be appreciated. For me, as the DM, I would much prefer it if none of the tokens showed any light or shadow or anything on the screen unless I'm using CTRL-L to see the "player view". I've tried fiddling with the brightness levels but that doesn't help. Thanks.
I know that tinting with darkvision causes issues. Try turning that off to see if that's an immediate resolution. (Set the tint to trarnsparent).
1624461514
Kenton
Forum Champion
Translator
Hey Saul J. Would you mind if I checked out your game settings? If that's ok, what's the name of the Game and the Page your screenshot is from? I need to double check how you've set this up, but my guess is there are two potential solutions: 1. Dimming or Nocturnal Night Vision effect 2. a different color chosen for Night Vision Tint
1624463209
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Besides the above, try increasing the opacity of the GM Dimming effect. I got both that and the crazy colors bug if my GM darkness was anything less than around 35%.
To respond to comments/suggestions:   - Yes, the night vision is set to "nocturnal", as I said in my OP.   - Yes, I use a tint, as I said in my OP. The tint used is "#f0f0f0". That's because nocturnal night vision with no tint is exactly the same as the normal "bright light". For 5E, "darkvision" is defined as turning "non-magical darkness" into "dim light" and "dim light" into "bright light". There are no light sources in the dungeon, except for one player that has a Light spell on him. But, without that light, it should be dim light for all but that one player, not bright light.    - Yes, the "GM darkness opacity" was set to 34%. I tried it all the way up to 50%, and still had the problem. At 50%, other things, such as features on the map itself, were too dark for me and hard to see.
1624487369
Kenton
Forum Champion
Translator
A darker tint color might give you results more in line with what you're looking for. I'd suggest something in the area of #262323.
I had a darker color initially and my players complained that it was too dark. I gradually lightened it until we were all satisfied with the results - still dim light but not so dark that they couldn't see anything. The problem is that it's essentially fine for them because they only see their own light but it's a problem for me because I'm essentially seeing everyone's light.  My belief is that I should not be seeing any light effects unless I use CTRL-L. But, if I can find a work-around that satisfies everyone...
1624495421
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
A few things to try: Are you specifically listed as a controller on the PC tokens? Try adding or removing yourself and see if your results change. Do you have vision turned on for anyone but the PCs? I turn everyone else off, since that extra vision and/or light can multiply. I turn off tints completely. I've never gotten good results with them on.
I was specifically listed as controller for some of the PC tokens, but not others. Not sure why. But, I changed them all so that I was not the controller for any of them. That didn't help. I then changed it so I was a controller for all of the PC tokens... and that removed a lot of the "washed out" effect so that I could actually see all the tokens. I do have vision turned on for the NPCs... so that when using CTRL-L I could tell what they could see and what they couldn't.  I tried turning vision off for the NPCs and that helped me see them on the "GM" view but didn't help when using CTRL-L because then I couldn't see anything. So, I changed it so that I was the controller for those tokens as well and turned vision back on... that helped there too. So, it looks like making myself the controller for all the tokens is the way to go. It appears to be the best compromise. I still wish Roll20 would change the lighting so that it only shows for the GM when the GM uses CTRL-L but this will work. Thanks to keithcurtis who once again comes through with a workable solution to a problem!