Game:  D&D 5e Group type:  Online / Roll20 + Discord (DnDBeyond optional) Experience:  4 months minimum Location/Timezone:  EST (GMT -5:00) Schedule:  Wednesday nights 7:30 p.m EST - 11:00 p.m EST  Roles sought:  1-2 players Game style:  HEAVILY RP-Driven. One combat every three sessions on average. Party level:  5 World Lore:  AU Forgotten Realms over two hundred years following a massive cataclysm restructuring the world's geography and the availability of magic. Most cultures worldwide lost all of their magic during this cataclysm, and again two years prior to the current date in the campaign. Very few cultures maintained strong magics, and while magic is taught to many adept students in more modernized civilizations, very few learn more than a cantrip or two. Only the most remote regions of the world lay untouched by the spellplagues, and a massive magic-driven organization stands in every corner of the world, with its heads in each nation working towards a different goal restructuring magic in its entirety. The strongest magi in the world are little stronger than fifth level casters, and magic items are near impossible to find outside of extremely limited regions, Eight nations and eight different storylines to follow, the party is only a few sessions in exploring the first.  World history for every nation has been generated out two hundred years prior to this campaign's start date. Much of this will be made available to your and your character during character creation. Disclaimer  -  I've put a lot of time and effort not only into this campaign but into this post in order to successfully provide a fun environment come game day. You are expected to read the entire post and reasonably meet every expectation listed below in order to prove to me that you are willing to put forth the effort to make this game fun for everyone. If it's blatantly clear to me that you don't intend to take this seriously in either your application or my meeting with you via discord, you will not be invited to this game. Thank you for reading, and I hope the below piques your interest. Character creation - I allow homebrew races (though they are subject to my tampering) but only official classes. Changelings and gnomes are disallowed. - Evil characters, brooders, loners, and characters that are disinclined to help the party are discouraged and are unlikely to receive the okay from me. - Select your stats any way you'd like. If you want all 18s, feel free. This is not a combat-oriented campaign, so if you want to break combat, I don't care. Understand that your stat selection method may influence your chances of being selected. - Play a character that you want to play; not one that the party is lacking. Again, you will rarely see combat. I cannot stress that enough. - If you want to retexture or rename anything without changing the mechanics to better suit your character, run it by me and I'll almost definitely say yes. Game Rules - Be fun to play with. If you're stepping on other peoples' toes and cowing party members, you're not gonna last. - If you disagree with a ruling, you are encouraged to bring it up via whispers or DMs. I will try to be fair, but that being said, if you rules lawyer or complain, you may be asked to leave. - Do not initiate party conflict without first asking other players publicly. If you attempt to do so, other players will be given the opportunity to veto your action. You may use deception and stealth rolls against other players by asking me privately if you'd like, but you may not attempt to steal from other players or influence them with persuasion or intimidation rolls without their consent. - Be respectful, and exercise good judgment.  - "It's what my character would do," is not a sufficient excuse for anything. If you're ruining the fun for other players, you're gone. - Enable others to speak, and do not speak over others. If you are domineering the session, you will be asked to stop privately, and then publicly. House Rules - You can cast two spells in a turn if one takes an action and the other takes a bonus action without either one being a cantrip. - If you use your action to ready a spell and the condition is not met before the start of your turn, you do not expend the spell slot. - If you use your action to ready an attack and you have multiattack, you may make multiple attacks as a reaction. - We use flanking rules. - Any effect that allows a reroll can be used after the die is rolled but must be used before the outcome is determined. I.e fighting style: protection - If a creature falls 20 feet or less, fall damage isn't calculated. - Haste allows you to take any main action, but the attack action only allows one weapon attack. Who we're looking for - Players who are genuinely fun to play with - People who can engage with other players and the world/story around them. - RP Heavy players Current Party Way of the Ascendant Dragon Order of the Mutant Trickery Domain Gunslinger Apply with the format below 5e/RP experience: Character Info      Name:      Race:      Class:      Personality + Alignment:      Backstory (4 sentences maximum, please): What you're looking for in a group: Discord name and ID number: If I like what I see, I'll pull you into a brief discord call; get to know you, little exposition for your character, etc. Cheers. ~Glor