Im trying to make some tables in roll20 to help me randomise some things for a hexcrawl. Logistically, this is rolling on a table to see if theres any alteration to a terrain, then another to see what kind, then on another to get a random detail, where each table being rolled on depends on the result of the previous. I am currently attempting to do this by using a macro to roll on a table ( /w gm [[1t[test-table]]] ) where, for testing purposes, 'test-table' has one entry ( <a href="!&#13;test-random-2">Next Step</a> ), where test-random-2 is another macro that rolls on a table, but i cant make the initial macro output give a button. Is there a reasonable way to do this? or just a completely different method? or should i just do it manually?