<a href="https://marketplace.roll20.net/browse/gameaddon/11632/deck-of-many-bones" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/11632/deck-of-many-bones</a> Damn. Too bad I couldn't add the character voiced video to this post. Ah, well. You can find it on my Twitter here . Anyhow, over the years, I've put together a
lot of skeleton- or bone-related mechanics or content for campaigns I've
played in or DM'd. So I figured why not
polish it up, put it all together, and make a deck out of it, since I've done this with
other things in the past. I made
the deck to be system-agnostic, but a lot of it was inspired by my time
in D&D. Making it system-agnostic while including basic tabletop mechanics was easily the hardest part. The idea I ran with was that a longtime PC/DMPC made this magical item
both to indulge in and to share with others her love of skeletons.
Then at some point it gained sentience, so she freed it go out into the
world to do its own thing. Marketplace description below. The Deck of Many Bones introduces to your campaign new and fun ways
to view a fantasy staple. This magical item was crafted to share with
the world its creator's enthusiasm for skeletons, so its 60 cards
include a wide array of themed items, encounters, boons, spells, and
In putting together the Deck, the goal was to focus on more than
skeletons as creatures. Some cards draw upon associated themes, such as
properties of divination. Others use the skeleton to spin or enhance
outside concepts. Some embrace the humble skeleton. You can browse the
example cards in the preview image gallery for a better idea. The card
distribution loosely amounts to: 10 encounters or characters; 20 boons,
abilities, or spells; 30 items. There's some overlap, for example, in
items or encounters that grant boons or abilities.
No dark energy.
Negative outcomes are all well and good—they have a place in most
campaigns. However, they just don't suit the agenda of the Deck of Many
Bones. But your players don't need to know that.
The Deck of Many Bones strives for neutral wording and mechanics. If
your fantasy system uses numbered dice (such as a d20) and your setting
allows for skeletons, it might be supported. Many of Roll20's most
popular systems are.