
• Once per turn, when you hit a creature with an attack that deals piercing damage, you can re-roll one of the attack’s damage dice, and you must use the new roll. • When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes. I'm using a rapier. On a regular attack there's no issue. I just go type /roll 1d8ro<4. This rerolls the damage dice once if the result is less than four. I chose 3 as the point where I choose to reroll as 4.5 is the average damage. Math wise, that's that best bang for my buck. The problem happens on the crit. 3d8ro<4 doesn't work. That rerolls each of the dice once if they're lower than 4. But I need a command that will only reroll the lowest result if the lowest result is less than 4. Does said command exist? Or a combination that would produce the same result?