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Dynamic lighting walls not working

I am unsure if this is the right place to post this, but I am having an issue where none of the walls I put down on the DL layer are actually blocking vision of the tokens.  It was working correctly when I started making the map, and the walls I put down still block vision correctly, but none of the walls I am putting down to block vision actually block a token's vision.  Has anyone else had this problem, and is there something else I can do?
1626454096
The Aaron
Roll20 Production Team
API Scripter
How are you testing this?  Do you have a second player account that you use for testing?  Testing player vision as the GM can give you bizarre results. 
I was testing it just as myself, I did not realize that.  I will test it with another player account and get back to you...
I just tested it with a second player account, and it's still the same issue.  On the dynamic lighting layer I drew the lines around the cave wall so that players shouldn't be able to see beyond the wall, but the player token's sight is still extending its full radius beyond the wall ignoring the dynamic lighting barrier as if it wasn't there.
Lukas K. said: I just tested it with a second player account, and it's still the same issue.  On the dynamic lighting layer I drew the lines around the cave wall so that players shouldn't be able to see beyond the wall, but the player token's sight is still extending its full radius beyond the wall ignoring the dynamic lighting barrier as if it wasn't there. Did the Dynamic Lighting accidentally get turned off for the page?  E.g. if you tried to also use Fog of War it would automatically disable Updated Dynamic Lighting (UDL has a similar feature called 'Permanent Darkness'). Here's a checklist for Dynamic Lighting issues: Here's a checklist for vision settings: Make sure you are using Chrome or Firefox. Make sure you are set to only use either Updated Dynamic Lighting  or  Legacy Dynamic Lighting, not both. Token must have vision enabled. Token must be 'controlled' by the player who is checking vision. You should use a ' dummy account ' in order to see changes live/instantaneously when you make them as GM. There are other benefits as well (streaming, testing macros and other tricks, resetting the game URL). There needs to be a light source. Tokens always emit light from the center of the token -- in LDL it comes from a small point in the center of the image, and in UDL it comes from a circle that is some small percentage of the image size -- so if you set the map image as a light source, you'll get some funky behavior. Token and light source need to be on the correct layers. Make sure you don't have a Fog of War/Permanent Darkness layer on. Make sure you don't have Advanced Fog of War/Explorable Darkness blocking vision. Page 'Cell Width' settings can have an affect on a token's vision, especially if the 'light multiplier' is set to something other than 100%. Switch the Cell Width to '1' and see what happens. Check random other page settings, such as 'Restrict Movement' 
1626480713
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Out of curiosity, are you using poly lines, or drawing the DL lines freehand? There is a current limit to the number of freehand curves/circles the system will support. Screen shots of the VTT in action would help (especially the DL layer). as well as screen shots of the page settings and token light/vision settings. Otherwise it's a lot of guesswork.