Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Ch. 75: The Assault on the Wyvern Tor Many Arrows Tribe Orc Continues!

Roqar: Hey Liz   Elizabeth K.: Hey!   Sirus: Yo.   Dungeon Master (GM): Howdy Hello Folks!   Roqar: Hey DM   ROLO: morning   Elizabeth K.: good morning   Dungeon Master (GM): ok, let us get things rolling here, with initiative rolls for Round #05 of combat inside the Orc cave at Wyvern Tor!   Elizabeth K.: Reroll?   Dungeon Master (GM): yes   Dia Xiloscient: Dia Xiloscient, the Elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 19.16 Only 1 Initiative roll shown to save space! ROUND 5 Thyus , it's now your turn!   Thyus: 7 | 21 60 feet Mind Sliver   (+6) Thyus Show Spell Description Ranged Spell Attack. One Creature.   Sirus: Damn. Ok, eot then.   Juan : lets the bodies hit floor let the bodies hit the flooooooor leeeeeeeeeeet ttttthhhhhhheeeeeeee BBBBBOOOOOODDDDDDDDIIIIEEEEES HHHHHHHIIIIIT TTTHHHHHHE FLLOOOOOOR YEAAAAHHHHH : Thyus 's turn is done. Marcuria , it's now your turn!   ROLO: lol   Sirus: Alright, time for Marce to continue the pounding.   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #07! Strike Hits an AC of  9  |  19 For  11  Hit Points of Bludgeoning Damage!   Sirus: Or miss completely.   Dungeon Master (GM): she missed : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Sirus: Queueing up the second attack tho for sure.   Roqar: Sense of Foreboding   Dia Xiloscient: First bouncing the ball of fire on him rolling 2d6( 4 + 3 ) = 7   Dungeon Master (GM): ok   Dia Xiloscient: Queuing up a cantrip for 2nd attack   Dungeon Master (GM): Dexterity Gog Ability:  19  |  1   Sirus: 4 damage?   Dungeon Master (GM): yep : Dia Xiloscient 's turn is done. Orc’s turn has begun!     Dungeon Master (GM): he's actually lower on hp than i thought   Roqar: Does it drop him? :P   Dungeon Master (GM): not yet! Javelin (Ranged) Orc Attack: 17  |  9 Damage:   5  piercing Unojo Attacks: Marcuria! Range: 30 / 120 ft   Sirus: Lemme see.   Dungeon Master (GM): hits you for 5 if no adjustments
Sirus: Erm, rage is on. It's cut down to 3.   Dungeon Master (GM): alright : Orc’s turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Unojo! Strike Hits an AC of  27  |  25 For  13  Hit Points of Slashing Damage!   Sirus: GM you didn't init the cyclops I don't think Oof that might not matter tho   Dungeon Master (GM): The Cyclops grimaces in pain as the Talon slices through his guys and he falls over!   Sirus: clapping   It seems that Unojo is defeated!   Avery the Half-Elf Bard Says: "Wonderfully done, Roqar." : Roqar 's turn is done. Avery , it's now your turn!   ROLO: body hits the floor!   Sirus: This gate here is still on fire?   Dungeon Master (GM): yes   Juan : bad ass shit I want to come help marcy   Dungeon Master (GM): makes it look like a large fireplace at the moment   Sirus: lol I am presuming that this path here eventually loops around. For those who are worried about Marcy's wellbeing   Dungeon Master (GM): you could go up that way to find out, of course, the 3 nearest it does notice it smells awful up that way   Sirus: Either that, or Dia could try to use frost ray to put out the flames or some such   ROLO: like death?   Dungeon Master (GM): that or rotting garbage, rolo!   Dia Xiloscient: If you charge towards Marcy, please leave me a shot at the orc next to her.   ROLO: same   Sirus: GM, could Avery use prestidigitation to conjure something to put out the flames?   Dungeon Master (GM): perhaps   Dia Xiloscient: Or I can use my Hat of Wizardry to use Control Flames (cantrip I don't know) to put it out   Sirus: That works too. Maybe we can just go with that.   Dungeon Master (GM): you could try that as well   Avery the Half-Elf Bard Says: "...We need to make sure Marcy's alright, though. Dia, could use your help over here."   Sirus: Avery moves into position, eot : Avery 's turn is done. Orc #07’s turn has begun!   Greataxe Orc Attack: 8  |  23 Damage:   5  slashing Orc #07 Attacks: Marcuria! that is a miss! : Orc #07’s turn is done. Juan Denero , it's now your turn!   Juan : dash   Sirus: juan pls   Juan : did I mess up\   Thyus the Human Warlock Says: "Now where is he running off to?..."   Sirus: damn. Looks like a dead end.   Dungeon Master (GM): The stench coming from this room is noticeable even from outside. The floor is covered with mud, excrement, and the raw remains of consumed   Dungeon Master (GM): animals. Leaned against the walls are half a dozen clubs, diligently ordered by size.   Juan : I was running around to see if this went around to help marcy : Juan Denero 's turn is done. Orc #09’s turn has begun!   Javelin (Ranged) Orc Attack: 16  |  20 Damage:   9  piercing Orc #09 Attacks: Marcuria! Range: 30 / 120 ft   Sirus: miss : Orc #09’s turn is done. Rolo’s turn has begun!   Sirus: Not a lot for Rolo to do here actually, I think...   ROLO: can i fire bolt the orc next to marcy?   Dungeon Master (GM): yes since he taller than the gate but it's still at a disadvantage
ROLO: 23 | 15 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Orc #07,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 12 Fire   Sirus: Oof. Solid 15.   Dungeon Master (GM): you still hit him for 15 fire damage and that will send him screaming in pain to his death!   It seems that Orc #07 is defeated!     Thyus the Human Warlock Says: "Seems we have a crack shot on our hands."   Dungeon Master (GM): ok any 2nd attacks or bonus moves here?   Dia Xiloscient: Using the hat of wizardry 19 | 18 INTELLIGENCE  (4) Dia Xiloscient   ROLO: no   Sirus: Marcy's tail has 10 feet of reach   ROLO: bodies hitting floor   Sirus: I....am unsure if that means it could hit that orc   Dia Xiloscient: So I pass the check and can cast Control Flames   Dungeon Master (GM): ok   ROLO: eot   Sirus: eeeh probably not. Nothing out of Marcy.   Dia Xiloscient: Looks like there's no roll for that, so I just put out the flaming gate.   Dungeon Master (GM): and the flames go out in a 5 ft section of the gate!   Sirus: Enough to get over the gate without being burnt I would hope.   Dungeon Master (GM): yes yes   Sirus: guud   Dungeon Master (GM): ok, anyone after Dia with a move here?   Sirus: not me   Roqar: Roqar will move up to the gate   Dungeon Master (GM): ok : Round 6 Rolo’s turn is done. Thyus , it's now your turn!   Roqar the Elf Rogue Says: "Helps coming Marcy!!"   Sirus: full movement, eot. : Thyus 's turn is done. Marcuria , it's now your turn!   Sirus: Marcy ends up basically not even reacting, getting a bit too into the fighting.   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #09! Strike Hits an AC of  14  |  26 For  11  Hit Points of Bludgeoning Damage!   Sirus: +2 13 damage   Dungeon Master (GM): you hit for 13   Sirus: queueing up tail attack also eot : Marcuria 's turn is done. Dia Xiloscient , it's now your turn!   Sirus: I love this. Marcy is just tearing a warpath right through the orcs.   Dungeon Master (GM): ok, when dia gets over the gate she sees that it is barred with a wooden bard across it   Sirus: a wooden bard? Wow. Does it know any cool bard spells? :P   Dia Xiloscient: Oh, so I can just open the gate by moving that?   Dungeon Master (GM): bar even yes, certainly   Sirus: hurr   Dungeon Master (GM): the south one   Sirus: Oh yeah, btw, there's a new round, so temp HP gets refreshed again...   Dungeon Master (GM): alright   Dia Xiloscient: Ok, I do that and open the gate. Do I have an action left to cast?   Sirus: Pretty sure you get 1 free interaction per round? Outside of standard actions   Dungeon Master (GM): ok : Dia Xiloscient 's turn is done. Orc #10’s turn has begun!   Dia Xiloscient: 12 | 13 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Orc #10, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 15 Cold
Dungeon Master (GM): dia, when it's the 2nd attacks part though   Dia Xiloscient: Oh, ok   Dungeon Master (GM): Greataxe Orc Attack: 9  |  14 Damage:   15  slashing Orc #10 Attacks: Marcuria! he missed   Sirus: nope.avi : Orc #10’s turn is done. Roqar , it's now your turn!   Dungeon Master (GM): ok, the gate is open   Dia Xiloscient: Both of them   Roqar: The one that was on fire?   Dungeon Master (GM): just the south one, the bars are on the gate's north side   Dia Xiloscient: Put out the fire   Sirus: dia extinguished a section of it yeah   Dungeon Master (GM): the south gate is opened   Dia Xiloscient: Oh, did the fire not destroy the south gate?   Dungeon Master (GM): a 5 feet section has no flames it will   Roqar: 18 | 18 ACROBATICS  (5) Roqar   Dungeon Master (GM): ok, so she's hopping over the 2nd gate?   Roqar: Jump over the gate tumbling stand up move up by Marcy   Dungeon Master (GM): alright : Roqar 's turn is done. Avery , it's now your turn!   Sirus: I almost imagine Avery wanting to stand on Dia's shoulders for a better shot at the remaining orcs. Because my brain is imagining her as being a slight bit short. :p   Roqar the Elf Rogue Realizes Marcy is into the fight so just starts to help her out   Sirus: elven tower of magic anywho, Avery will move her way up to keep helping, in spite of not having a good shot at the two remaining orcs. : Avery 's turn is done. Juan Denero , it's now your turn! Juan Denero 's turn is done. Orc #09’s turn has begun !   Juan : eot   Dungeon Master (GM): Greataxe Orc Attack: 12  |  6 Damage:   8  slashing Orc #09 Attacks: Marcuria!   Dungeon Master (GM): he missed : Orc #09’s turn is done. Rolo’s turn has begun!   Sirus: thank :P I doubt Rolo can land a firebolt now without risking hitting Marcy or Roqar btw.   ROLO: can i pass the burning gate without getting burned?   Sirus: There's a 5 foot section that isn't on fire now So yes   ROLO: double move to catch up   Dungeon Master (GM): ok   Dia Xiloscient: How heavy was the bar on the south gate? Can I use mage hand to open the north gate from the other side?   ROLO: eot   Dungeon Master (GM): I'll say: [[10+20 pounds oops   Sirus: Oof. 30 pounds. That's a no on mage hand if true.   Dungeon Master (GM): 26   Sirus: Too heavy.   Dia Xiloscient: Ok, then I use my main action to climb the gate. Guessing I have to wait till my next turn to open it for everyone else?   Dungeon Master (GM): ok, so any sort of 2nd attacks or moves here?   Sirus: Marcy has a second attack queued up. Tail slash. #TH-Tail-Marcuria   Dungeon Master (GM): yes   Sirus: broken macro again lol   Dungeon Master (GM): opps I still forgot to fix that   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Orc #10! Strike Hits an AC of  28  |  17 For  6  Hit Points of Slashing Damage!
Marcuria Violezi: 13 | 26 5 ft Tail  (+7) Marcuria Violezi You grow a lashing, spiny tail, which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. 2 Rage 12 Piercing   Sirus: Hit? GM?   Dungeon Master (GM): yes both of you hit   Sirus: Nice.   It seems that Orc #09 is defeated!     Dungeon Master (GM): any 3rd attacks or moves here?   Sirus: Nope.   Dungeon Master (GM): Marcuria the Barbarian, attacks with the TAIL (10ft) at Orc #09! Strike Hits an AC of  8  |  9 For  8  Hit Points of Slashing Damage! is the syntax right on that?   Sirus: Looks like it works now. Good.   Dungeon Master (GM): doens't include rage   Sirus: ah that's right.   Dungeon Master (GM): is that a variable or fixed 2 hp?   Sirus: Variable. Rage damage increases eventually. Depending on level   Dungeon Master (GM): ok   Sirus: agh. Ok can we hold up, I really really need to use the bathroom. be back as soon as I can.   ROLO: np   Dungeon Master (GM): Marcuria the Barbarian, attacks with the TAIL (10ft) at Orc #09! Strike Hits an AC of  10  |  9 For  13  + Rage  2  Hit Points of Slashing Damage! : Round 7 Rolo’s turn is done. Thyus , it's now your turn!   ROLO: can i pass 2 gate?   Dungeon Master (GM): you could just hop over   ROLO: k hop over   Dungeon Master (GM): ok   ROLO: can i hit orc   Dia Xiloscient: . . . Is it your turn? I thought that was Thyus?   ROLO: sorry rolo was orange   Dungeon Master (GM): yea, it's thyus, turn, I thought you were just asking   ROLO: sorry   Dungeon Master (GM): What is Thyus doing!   Dia Xiloscient: The gate will be open in time for everyone except Thyus . . . Sirus?   Sirus: Thyus moves into position but otherwise, eot. : Thyus 's turn is done. Marcuria , it's now your turn!   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #10! Strike Hits an AC of  13  |  15 For  8  Hit Points of Bludgeoning Damage!   Sirus: 10   It seems that Orc #10 is defeated!   Dungeon Master (GM): End of Combat!   Sirus: Marcy gets in the last word there, I guess lol   Marcuria the Human Barbarian Says: " And tell the others i'm coming for them next.... "   ROLO: can i check cyclops for loot   Dungeon Master (GM): remember now that the whole place was alerted to your presence   Marcuria the Human Barbarian Finally stops, doubling over from the exertion for a few moments before catching herself.   Dungeon Master (GM): there is nothing upon him of any value   ROLO: dam   Avery the Half-Elf Bard Says: "Are you alright?"   Dungeon Master (GM): you could go north east or north west from this cavern   Marcuria the Human Barbarian Says: "Yeah. Never felt better."   ROLO: then try to catch up with party   Thyus the Human Warlock Says: "That's quite the pile of corpses you made, Marcuria."   Roqar the Elf Rogue Says: "Looks like you were doing fine back here, we did alright, took down a cyclops  Gently pats Marcy "   ROLO: nice work party
Marcuria the Human Barbarian Grabs Roqar's hand with a grin. "That's all? You're getting sloppy, Roq.~" Lets go after a moment, taking a few more deep breaths before standing tall.   Dia Xiloscient: Was there anything in that nest Juan found?   ROLO: juan what was in the other cave?   Dungeon Master (GM): ok, if he is looking at the bed of straws let's see ok, a quick rummage through the straw bed turned up nothing you'll need to do a full search when you have more time,   ROLO: poor villans   Sirus: Anything on any of the orcs?   Dungeon Master (GM): nope   Roqar the Elf Rogue Says: "Who were these cheap basterds? No loot to spare"   Dungeon Master (GM): ok, so going NW or NE?   Marcuria the Human Barbarian Says: "Why bother? Orcs are plentiful, you can just have a few walls of meat between you and danger. Predictable scumbags."   Sirus: Northeast, I say.   Roqar: I vote we go left, maybe find some loot   ROLO: do any orc appear to be the leader we killed   Roqar: Cyclops was probable leader   Dungeon Master (GM): no indication as they all dressed the same basically   ROLO: k ty no leader yet   Roqar: so left or right?   Sirus: ...impasse.   ROLO: flip a coin   Sirus: rolling d2( 2 ) = 2   Roqar: rolling 1d2( 2 ) = 2   Sirus: vote remains on northeast lol   Dungeon Master (GM): I first asked at 11:06, it's 11:15 now!   ROLO: ne   Dungeon Master (GM): ok, so move up there and I will reveal   ROLO: lol   Dungeon Master (GM): ok, north or east now?   ROLO: east   Marcuria the Human Barbarian Continues along the path, taking a moment to wipe a bit of orc blood off of her armor as she went.   Sirus: yeah east   Roqar: keep right?   Dungeon Master (GM): stop! roll for surprise here Marcuria   Sirus: What kind of surprise, is it a trap? Or a monster ambush   Dungeon Master (GM): ambush   Sirus: Ok. Perception?   Dungeon Master (GM): yes against their wisdom   Marcuria Violezi: 15 | 18 PERCEPTION  (3) Marcuria Violezi   Sirus: 15.   Dungeon Master (GM): ok, not surprised so you can act let's see they hurl javelins at her 5 javelins come flying   Sirus: ah yes. That's some good vision. :P ...Ah. Yeah that calls for the big guns I think. Walked right into it.   Dungeon Master (GM): Javelin (Ranged) Orc Attack: 14  |  14 Damage:   9  piercing Orc #11 Attacks: Marcuria! Range: 30 / 120 ft   Sirus: miss   Dungeon Master (GM): Javelin (Ranged) Orc Attack: 20  |  10 Damage:   6  piercing Orc #12 Attacks: Marcuria! Range: 30 / 120 ft   Javelin (Ranged) Orc Attack: 22  |  19 Damage:   9  piercing Orc #13 Attacks: Marcuria! Range: 30 / 120 ft
Javelin (Ranged) Orc Attack: 13  |  11 Damage:   9  piercing Orc #14 Attacks: Marcuria! Range: 30 / 120 ft   Sirus: which orcs are these? Some may be throwing at disadvantage   Dungeon Master (GM): Orcs #11-14   Sirus: 11 and 14 miss Looks like the others hit for a combined 15 damage. #15?   Dungeon Master (GM): ye yes   Sirus: That's 4 javelins. The 5th?   Dungeon Master (GM): just those 4   Sirus: Oh. Ok nvm.   Dungeon Master (GM): i'm having the other's hold off since they don't know how many of you there are yet   Marcuria the Human Barbarian Grunts in pain before quickly recovering.   ROLO: run back i will fire ball them   Avery the Half-Elf Bard Says: "Uh oh. That's not good...."   Dia Xiloscient: How tall is the cavern again?   Dungeon Master (GM): Marcuria notes the one in the back at the far north is like twice as thick in muscle as any of the others and dressed differently with chain mail let me check if it even says how high   ROLO: k   Dungeon Master (GM): ok, i will just say the ceiling averages 20 ft in the caverns, 10 ft in the passages   Sirus: Fireball covers 30 feet vertically right?   Dungeon Master (GM): 20 ft: it is a 20 ft radius globe   Sirus: Oh ok. So it'll cover the standard area then.   ROLO: not a good idea??? 20 ft radius   Dia Xiloscient: Radius, so 40 feet tall   Dungeon Master (GM): no you have the clearance in there to let one loose without blow back   Sirus: Good. Rolo can let em have it then.   Dungeon Master (GM): you will just have to choose between north group or south bunch   ROLO: k let me know when ican   Sirus: north group, easily.   ROLO: north group   Sirus: Because there's substantially more of them up north, including chain mail dude. init time?   ROLO: yep   Dungeon Master (GM): yes init if we are going into battle here   Dia Xiloscient: Dia Xiloscient, the Elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 25.16 Only 1 Initiative Roll shown to save space! ROUND 1 Dia Xiloscient , it's now your turn!   Marcuria the Human Barbarian Says: "Rgh.....a little help...?..."   Dia Xiloscient: DC15 Dexterity   Save A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. 9 fire 60 feet Flaming Sphere Dia Xiloscient Show Spell Description SPELL SLOT LEVEL 21 OF 3 REMAINING   Dungeon Master (GM): I ought to create a token for that   Dia Xiloscient: Starting to burn the smaller group   Dungeon Master (GM): ok, i see the green circle   ROLO: nice   Dungeon Master (GM): Dexterity Orc Ability:  7  |  6   Dexterity Orc Ability:  8  |  12   Sirus: 9 fire damage   Dungeon Master (GM): both take the 9
Dia Xiloscient 's turn is done. Orc #16’s turn has begun!   Javelin (Ranged) Orc Attack: 8  |  25 Damage:   9  +  4  piercing Orc #16 Attacks: Marcuria! Range: 30 / 120 ft missed   Sirus: miss : Orc #16’s turn is done. Juan Denero , it's now your turn!   Sirus: phew. Juan, Marcy's calling out for a bit of help btw. She hurtin.   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Orc #17! Range: 80ft / 320ft Strike Hits an AC of  23  |  9 For  8  Hit Points of Piercing Damage!   Dungeon Master (GM): ok, it hits for 8   Juan : oops didnt see that I will help marcy if the dm will let me recant my move   Dungeon Master (GM): ok, you can heal her instead   Juan : Healing Word Evocation 2 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice that you can see within range Components:  V Duration:  Instantaneous Marcuria, that Juan Denero can see within range regains hit points equal to  4  +  2  (your spellcasting ability modifier). This spell has no effect on undead or constructs. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. SPELL SAVE DC : 13 SPELL SLOT LEVEL 21 OF 3 REMAINING   Sirus: Nice.   Dungeon Master (GM): 6 restored   Juan : sorry marcy for not seeign you sooner : Juan Denero 's turn is done. Orc #23’s turn has begun!   Javelin (Ranged) Orc Attack: 7  |  7 Damage:   8  piercing Orc #23 Attacks: Juan Denero! Range: 30 / 120 ft missed! : Orc #23’s turn is done. Orc’s turn has begun!   Dungeon Master (GM): he holds his attack for now : Orc’s turn is done. Orc #22’s turn has begun!   Javelin (Ranged) Orc Attack: 13  |  13 Damage:   8  piercing Orc #22 Attacks: Juan Denero! Range: 30 / 120 ft   Sirus: nope   Dungeon Master (GM): he missed : Orc #22’s turn is done. Avery , it's now your turn!   Sirus: gonna upcast healing word and also pull Marcy back just a bit, about 5 feet.   Avery: Avery, prays to her deity then speaks the Healing Word so that Marcuria, that she can see within range regains hit points equal to 1d4 + her spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. 3 Healing Higher Level Cast 6 Healing 60 feet Healing Word Avery Show Spell Description SPELL SLOT LEVEL 22 OF 3 REMAINING   Sirus: +9 HP for marcy Ok, eot. : Avery 's turn is done. Orc #20’s turn has begun! EOT ⇨   Dungeon Master (GM): he stays back for now that's #20 : Orc #20’s turn is done. Nebrug Death Render’s turn has begun!   Dungeon Master (GM): ok, that the leader looking one and he just stays back : Nebrug Death Render’s turn is done. Rolo’s turn has begun!   Sirus: aight. Rolo, light 'em up.   ROLO: where can i cast fireball to be most effective?   Sirus: You have 100 feet range on that right?
ROLO: 150   Sirus: Maybe right here? hits 4 orcs and the big boss man up there. oof that's the radius huh? Then actually, yes that spot I poked It'll hit the entire northern group lol   ROLO: yes ty   Sirus: Let's do that yeah.   ROLO: Fireball Evocation 3 Casting Time:  1 action Range:  150 ft; 20 ft sphere Components:  V, S, M (a tiny ball of bat guano and sulfur) Duration:  Instantaneous A bright streak flashes from Rolo's pointing finger to a point he chooses within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. The burst of the fireball does not expend a considerable amount of pressure, and the burst will generally conform to the shape of the area in which it occurs, thus covering an area equal to its normal spherical volume. [The area which is covered by the fireball is a total volume of 33,510 cubic feet (33.5, 10-foot × 10-foot × 10-foot cubes)]. A target takes  32  fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. At Higher Levels .  When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. SPELL SAVE DC : 14 SPELL SLOT LEVEL 3 ALL SLOTS EXPENDED   Sirus: big damage too   ROLO: ty   Dungeon Master (GM): that's still like 5 ft shorter than it should be but you get the idea   ROLO: ty   Dungeon Master (GM): 10 i mean   ROLO: eot   Sirus: ok so dex save time   Dungeon Master (GM): ok so with 32 not matter if they save aside of the leader they are all dead and smoldering   Sirus: lol nice. Btw, are the beds flammable?   Dungeon Master (GM): Dexterity Orc Ability:  12  |  5   Sirus: If so, they should catch fire and start burning. Oof, the leader takes full damage, too   Dungeon Master (GM): leader is dead as well!   Sirus: HAHAHAHA BASED.   ROLO: BODIES HIT THE FLOOR     Sirus: Orc goin' on the barbie   It seems that Orc #11 is defeated! It seems that Orc #12 is defeated! It seems that Orc #13 is defeated! It seems that Orc #14 is defeated! It seems that Nabrug Death Render is defeated! It seems that Orc #15 is defeated! It seems that Orc #16 is defeated! It seems that Orc #17 is defeated!   Marcuria the Human Barbarian Says: "Perfect....nice one, Rolo..."   Roqar the Elf Rogue Says: "I might start liking you after all, Drow"   ROLO: ty with a evil grin   Dia Xiloscient: (Reminder that Marcy has Longstrider, in case she wants to chase orcs to the south on her next turn.)   Sirus: She will. She's not gonna just sit there or run away. This is BARBARIAN STRATEGEMS we're talking about. : Rolo’s turn is done. Orc #19’s turn has begun!   Sirus: aka "I would like to rage: The Game"   Dungeon Master (GM): Greataxe Orc Attack: 15  |  19 Damage:   14  slashing Orc #19 Attacks: Juan Denero!   Sirus: nah.   Dungeon Master (GM): He missed! : Orc #19’s turn is done. Thyus , it's now your turn!   Thyus the Warlock, Attacks with the SPEAR (6 ft; Two-Handed) at Orc #19! Range: 20ft / 60ft Strike Hits an AC of  23  |  16 For  10  Hit Points of Slashing Damage!   Sirus: gutted   ROLO: my neice said that was epic fireball   Sirus: Well they ain't wrong That was a kickass fireball : Thyus 's turn is done. Marcuria , it's now your turn!   ROLO: shes 8 and loves d&d   Sirus: Good. Start 'em young lol
Aight, big rage time.   ROLO: yep   Marcuria Violezi: Carapace Marcuria Violezi Class: Path of the Beast(3rd level) Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class.   Rage Marcuria Violezi Class: Barbarian In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.   Dungeon Master (GM): ok, so +2 to armor   Sirus: and +8 to max HP and current HP.   Dungeon Master (GM): ok : Marcuria 's turn is done. Roqar , it's now your turn!   Sirus: got it. Now to rush in there and ATTACC reveal enemy   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Orc #19! Strike Hits an AC of  21  |  27 For  16  Hit Points of Slashing Damage!   Dungeon Master (GM): she hits!   It seems that Orc #19 is defeated!   Roqar 's turn is done. Orc #24’s turn has begun!   Javelin (Ranged) Orc Attack: 9  |  15 Damage:   4  piercing Orc #24 Attacks: Roqar! Range: 30 / 120 ft Missed! : Orc #24’s turn is done. Orc #18’s turn has begun!   Greataxe Orc Attack: 20  |  6 Damage:   12  slashing Orc #18 Attacks: Roqar!   Uncanny Dodge Roqar Class: Rogue Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.     Dungeon Master (GM): ok, only 6 damage then and now for 2 nd attacks / bonus actions.   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #21! Strike Hits an AC of  13  |  10 For  14  + 2 Rage Hit Points of Bludgeoning Damage!   It seems that Orc #21 is defeated!   Sirus: oneshot! ANGEREY And she has second attack queued up too   Dungeon Master (GM): any other 2nd attacks   Sirus: no   Dungeon Master (GM): ok, noted. Do any 3 rd attacks / bonus actions now.   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #22! Strike Hits an AC of  15  |  18 For  11  + 2 Rage Hit Points of Bludgeoning Damage!   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Orc #18! Range: 80ft / 320ft Strike Hits an AC of  17  |  19 For  8  Hit Points of Piercing Damage!   Dungeon Master (GM): both hit! : Round 2 Orc #18’s turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: I move the fireball, and queue up a Ray of Frost attack   Sirus: GM, are those beds flammable?   Dungeon Master (GM): ok Dia   Dia Xiloscient: rolling 2d6( 6 + 5 ) = 11   Sirus: Or what I would presume to be ....OOOH. Welp, that orc in front of marcy is super fucking ded   Dungeon Master (GM): made of straw so yes the ones' north are burning away quickly   Sirus: So that's a double fire hazard for both of these orcs.   Dungeon Master (GM): ok, so like another 2 to 8 damage may as well account for first round then with :  2  damage more   Sirus: dam brb I need to go throw together my lunch.   It seems that Orc #22 is defeated!
ROLO: sandwich time   Dungeon Master (GM): oh and that 11 is the flaming sphere damage dia?   Dia Xiloscient: Yep unless they save   Dungeon Master (GM): ok so the other one is dead save won't matter   Sirus: even if he'd saved it wouldn't have helped had 2 health left   It seems that Orc #23 is defeated!   Dia Xiloscient 's turn is done. Juan Denero , it's now your turn!   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Orc #18! Range: 80ft / 320ft Strike Hits an AC of  25  |  10 For  5  Hit Points of Piercing Damage!   Sirus: snipar   Dungeon Master (GM): a hit!   Sirus: almost a crit. : Juan Denero 's turn is done.   Avery , it's now your turn!   Avery: Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Orc #20, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take  5  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15   Dungeon Master (GM): Wisdom Orc Ability:  11  |  17   Sirus: u stinky 5 psychic damage   Dungeon Master (GM): ok so 5 damage   Sirus: and also automatic disadvantage on next attack eot : Avery 's turn is done. Orc #20’s turn has begun!   Dungeon Master (GM): Greataxe Orc Attack: 23  |  11 Damage:   12  slashing Orc #20 Attacks: Avery! missed!   Sirus: ouf : Orc #20’s turn is done. Rolo’s turn has begun!   Sirus: playing with fire, avery.   ROLO: could i magic missle this orc   Sirus: The magic missile homes in, so I would presume so.   Dia Xiloscient: Does magic missle allow multiple targets? That guy's been hit a few times and probably doesn't have much hp   Dungeon Master (GM): yes, I would think the missiles would weave around to the target yes you can do multiple targets   ROLO: k hit first orc till it dies   Dungeon Master (GM): cast the spell so we see damage   ROLO: then 2 orc   Dungeon Master (GM): #20 ok   ROLO: Magic Missile Evocation 1 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  2   4   2 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 12 OF 4 REMAINING   Dungeon Master (GM): ok, the first force missile hits #18 and kills him   It seems that Orc #18 is defeated!     ROLO: ty   Dungeon Master (GM): one more missile?   ROLO: i did nt know that ty   Sirus: 2 damage to that remaining orc over there yeah.   Dungeon Master (GM): the first 1 got the 2 the 2nd one got 6 damage
Rolo’s turn is done. Thyus , it's now your turn!   Sirus: Can Thyus slip by Roqar here?   Dungeon Master (GM): yes   Sirus: then he'll do that and ram the spear into that orc   Thyus: 25 | 20 20/60 Spear (2H)   (+7) Thyus Thyus Attacks: Orc #20! rolling d8+4( 1 )+4 = 5   Sirus: should hit for 5   Dungeon Master (GM): yes     : Thyus 's turn is done. Marcuria , it's now your turn!     Roqar the Elf Rogue Says: "I dont know how you do that Avery, best I can come up with is, Your mom was a hamster"   Sirus: as for Marcy she is gonna zero in on that last orc.   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #24! Strike Hits an AC of  26  |  25 For  10  Hit Points of Bludgeoning Damage!   Sirus: 12. queued up second attack also   Dungeon Master (GM): ok, he's done!   Sirus: CRUNCH   It seems that Orc #24 is defeated!     Sirus: bits of shattered skull go everywhere.   ROLO: nice   : Marcuria 's turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Orc #20! Strike Hits an AC of  19  |  17 For  9  Hit Points of Slashing Damage!   Marcuria the Human Barbarian Says: "Ambush ME, will you...."   ROLO: i high five my mage hand   Juan : hell yah bad ass yall   Marcuria the Human Barbarian Spits on the ground and turns, walking back to the others as things settle down, feeling even more weary now.   It seems that Orc #20 is defeated!   Dungeon Master (GM): End of Combat!   ROLO: loot the leader   Roqar: Loot this room   ROLO: that too   Thyus the Human Warlock Says: "Those were bold moves, all of you. Somehow, I wasn't expecting so much from all of you. Especially the elf bard here...."   Juan : steal tha shit   Dungeon Master (GM): An acrid smell of grime and sweat hits you as you set foot in this cave. The floor is cluttered with odds and ends, empty wooden jugs and rubbish.   Dungeon Master (GM): There were over a dozen straw mattresses, held together by gauze.   Avery the Half-Elf Bard Says: "Well....looks aren't everything."   Dungeon Master (GM): ok, i remind you if you search which is basically an hour that may bring the remaining tribe here   Dia Xiloscient: Clear the cave first?   Roqar: do eet anyways   Marcuria the Human Barbarian Says: "Let's...not hang around here any longer than we need to."   Dungeon Master (GM): ok, 2 votes to search the room   Sirus: my vote is to not search   Dia Xiloscient: Maybe I could keep my fireball running and have it lead the way Oh, I meant clear the cave of orcs first, not search   Sirus: Marcy is gonna get exhausted if we end up running into the rest of the tribe. as in, no more rage   Dungeon Master (GM): ok   Roqar: ok keep going   ROLO: short rest?   Dungeon Master (GM): ok, so north passage?   Sirus: That will bring the tribe in. It takes a long rest for Marcy's rage charges to come back iirc   ROLO: k
Sirus: Only way that possibly works is Tiny Hut, and even then we'll be surrounded when we step out probably also I throw a +1 to the idea of rolling the fireball forward as a scout of sorts   Dia Xiloscient: It's been active for about 3 rounds now, so 7 more left.   Roqar the Elf Rogue Says: "Light and an alarm, nice"   Marcuria the Human Barbarian Says: "Good idea, Dia."   Sirus: continue north?   Roqar: sure   Dia Xiloscient the Elf Wizard Says: "I'd like to see them ambush this with javalins . . ."   ROLO: yes   Marcuria the Human Barbarian Says: "...You're telling me..."   Dia Xiloscient: 5   Sirus: I liked that one moment with Avery tho, where basically a good casting of vicious mockery is the only reason she didn't take a nasty chunk of damage.   Dungeon Master (GM): ok, stop! The floor of this room has been kept unusually clean, although you note signs of frequent passage. In the middle of the cave is an altar   Dungeon Master (GM): made of massed rocks. At its base is a severed head belonging to an elf. On top of the altar, lying on a straw mattress, is a black opal the size of an   Dungeon Master (GM): orc’s fist. The gem has a white and irregular spot in the center, similar to a distorted pupil.   Juan : cool   Dungeon Master (GM): one of them speaks in Orcish at first. only juan understands   Roqar the Elf Rogue Says: "Give us the gem before we kill you"   Zholl the Orc Priest Says: "What do you want here! You are imposing upon Grummsh! "   Juan : i repeat it   Roqar the Elf Rogue "Grummsh" spits on the ground   Zholl the Orc Priest Says: "No one touches the eye of Gruumsh!"   Roqar the Elf Rogue Says: "I bet it will buy me a few good drinks in Neverwinter"   Marcuria the Human Barbarian Says: "You wanna die for your beliefs, just keep rambling, orcs....really out of patience for your crap, the lot of you..."   Juan : i want to buy a lady for the night and some strong ale....and a piece of pie   Zholl the Orc Priest Says: "You come here looking for women?! If we die, we die in glory for Gruumsh!"   ROLO: so be it   Dungeon Master (GM): ok   Roqar the Elf Rogue Says: "Lemme make this easy for you, give me the gem and leave or dont and lose it and die"   Juan : you tell them roqar   Zholl the Orc Priest Says: "I cannot let you take a sacred relic!"   Juan : im here to drink a shot of wine and kick ass ....takes shot then....says no more wine ass kickinng time   Roqar the Elf Rogue Says: "I guess we have to take it from you then"   Juan : Juan Denero, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 10.15 Only 1 Initiative Roll shown to save space!
ROUND 1 Dia Xiloscient , it's now your turn!   Roqar the Elf Rogue Says: "I'm going to love selling that Eye of Gruumsh to the highest bidder"   Dungeon Master (GM): Zholl grimaces and commands his men to attack! Round 1 and dia starts can everyone see what that elf head is of?   Dia Xiloscient: . . . Rolo is out of fireballs, isn't he?   ROLO: yep   Dia Xiloscient: Web Conjuration 2 Casting Time:  1 action Range:  60 feet Target:  A point of your choice within range Components:  V, S, M (A bit of spiderweb) Duration:  Concentration Up to 1 hour Dia Xiloscient conjures a mass of thick, sticky webbing at a point of her choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. SPELL SAVE DC : 15 SPELL SLOT LEVEL 20 OF 3 REMAINING   Sirus: Unfortunately, I do. I think it's best his head is no longer attached to his body.   Dungeon Master (GM): Dexterity Orc Ability:  21  |  12   Dexterity Orc Ability:  19  |  8   Dexterity Orc Ability:  3  |  13   Dungeon Master (GM): Dexterity Orc Ability:  11  |  6 ok 2 of them are completely stuck, the others move out at half speed : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Sirus: Marcy is gonna play this one a bit more cautiously, because she only has one charge of rage left. Avery is gonna stride out there tho and give a buff, and I think use Bardic Inspiration too. The actual turn action can be the buff itself tho   Dungeon Master (GM): ok   Avery: Enhance Ability Transmutation 3 Casting Time:  1 action Range:  Touch Target:  A creature Components:  V, S, M (Fur or a feather from a beast) Duration:  Concentration Up to 1 hour Avery lays a hand upon Juan Denero, and bestows a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends: Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles. Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated. Eagle's Splendor. The target has advantage on Charisma checks. Fox's Cunning. The target has advantage on Intelligence checks. Owl's Wisdom. The target has advantage on Wisdom checks. At Higher Levels .  When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. SPELL SLOT LEVEL 30 OF 2 REMAINING   Sirus: Bear's endurance on Juan and Marcy.   Avery: rolling 2d6( 3 + 6 ) = 9   Sirus: +9 temp HP for each of them eot : Avery 's turn is done. Rolo’s turn has begun!   ROLO: do u want me to firebolt one orc in the web?   Roqar: Not yet hit one out first   Dungeon Master (GM): I should note there are fiendish looking spirits floating around Zholl, out to 15 ft   ROLO: k   Sirus: are they the attackable kind or are they a spell effect?   ROLO: 8 | 15 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Orc #26,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 11 Fire eot
Dia Xiloscient: Zholl is the one in front of the elf head?   Dungeon Master (GM): You will find out if you go into the area, Roqar is yes   ROLO: eot   Sirus: GM, are the spirits separate enemies or a magic effect?   Dungeon Master (GM): I tried to enlarge the elf head but it's part of the map well they are separate and floating around, that's all i can really tell you   Sirus: So they don't have listed tokens or anything like that?   Dungeon Master (GM): some of you may be already familiar with the effect?   Sirus: ...It's like Juan's guardians thing isn't it   Dia Xiloscient: Can I tell if Counterspell would be relevant?   Dungeon Master (GM): ok, yes sirus and they don’t have separate tokens   Juan : I forgot about that   Dungeon Master (GM): you missed on that fire bolt rolo ROLO: k   Dungeon Master (GM): counterspell would seem to work : Rolo’s turn is done. Orc #28’s turn has begun!   Dungeon Master (GM): Orc #28 is stuck : Orc #28’s turn is done. Orc #30’s turn has begun!   Dungeon Master (GM): ok #30 moves around the web up to his max movement range : Orc #30’s turn is done. Orc #29’s turn has begun!   Dungeon Master (GM): Orc #29 is stuck : Orc #29’s turn is done. Orc #26’s turn has begun!   Dungeon Master (GM): Orc #26 will toss a javelin at:  2 avery   Sirus: D:   Dia Xiloscient: Does the fire affect his aim at all?   Sirus: But she's too tender for injuries. Or something idk lol   Juan : lol   Dungeon Master (GM): he will just toss it so it curves over the fire sphere it's only 5 ft high how tall is avery?   Sirus: Not a clue. What's the average for an elf? half-elf   Juan : 5   Dia Xiloscient: Half elf, so probably just over 5 feet   Sirus: Yeah. 5' 3   Dungeon Master (GM): ok Javelin (Ranged) Orc Attack: 19  |  13 Damage:   7  piercing Orc #26 Attacks: Avery! Range: 30 / 120 ft   Sirus: So basically unless the orc feels comfortable hitting the very top of her head, he probably has to throw through the fire orb and ....yeah ok   Dungeon Master (GM): a hit for 7   Sirus: owie : Orc #26’s turn is done. Marcuria , it's now your turn!   Marcuria the Human Barbarian Says: "Avery, keep your head down..!"   Sirus: Marcy is going to go and attack that one on the right.   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #30! Strike Hits an AC of  26  |  20 For  13  Hit Points of Bludgeoning Damage!   Sirus: CRACK 13 damage   Juan : kick ass marcy hellz yeah   Dungeon Master (GM): that clobbers him good! : Marcuria 's turn is done. Juan Denero , it's now your turn! Juan : Shield of Faith Abjuration 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice within range Components:  V, S, M (A small parchment with a bit of holy text written on it) Duration:  Concentration Up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. SPELL SAVE DC : 13 SPELL SLOT LEVEL 12 OF 4 REMAINING   Sirus: So her AC is now 19.   Dungeon Master (GM): oh ok, you went into the fiendish spirits field marcuria   Sirus: ...what's the range on that field?   Dungeon Master (GM): 15 ft out from Zholl
Sirus: Then Roqar is also in range. What's that gonna mean.   Dungeon Master (GM): 5 Necrotic Self (15 ft radius) Spirit Guardians Zholl SPELL SLOT LEVEL 31 OF 2 REMAINING   Dia Xiloscient: Counterspell Abjuration 3 Casting Time:  1 reaction Range:  60 feet Components:  S You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. At Higher Levels .  When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. SPELL SAVE DC : 15 SPELL SLOT LEVEL 31 OF 2 REMAINING   Dungeon Master (GM): wisdom save for half damage   Sirus: says we can make a wisdom save yeah.   Dia Xiloscient: Counterspell uses a reaction, so can I cast it now?   Dungeon Master (GM): ok, he casted that spell before you guys entered the room   ROLO: zoll cast a spell?   Marcuria Violezi: 8 | 18 WISDOM SAVE  (0) Marcuria Violezi   Dungeon Master (GM): prior to your arrival he casted a few spells yes   Sirus: fuuu.   Dia Xiloscient: . . . So I can't use counterspell right now?   Dungeon Master (GM): nope   Sirus: I'll have Avery throw down silence on Zoll next round. That ought to stop any future shenanigans. : Juan Denero 's turn is done. Thyus , it's now your turn!   Dia Xiloscient: (My bonus action will be moving the fire sphere to the left orc)   Dungeon Master (GM): ok Dia   Sirus: Yeah. Let's see about Mind Sliver on Zoll.   Thyus: Mind Sliver Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  One Creature Components:  V Duration:  1 round Thyus drives a disorienting spike of psychic energy into the mind of Zholl , you can see within range. The target must succeed on an Intelligence saving throw or take  6  psychic damage and subtract  3  from the next saving throw it makes before the end of your next turn. At Higher Levels .  This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6). SPELL SAVE DC : 14   Sirus: If he fails the throw, we run a con save to see if he loses the guardians.   Dungeon Master (GM): Intelligence Orc Ability:  17  |  0   Sirus: ...Oh ffs.   Dungeon Master (GM): ok, he saved against it   Sirus: damnit. Ok, eot then blargh : Thyus 's turn is done. Roqar , it's now your turn! Dungeon Master (GM): 12 Necrotic Self (15 ft radius) Spirit Guardians Zholl SPELL SLOT LEVEL 30 OF 2 REMAINING   Roqar: 3 | 4 WISDOM SAVE  (-1) Roqar   Sirus: balls.   Dungeon Master (GM): Roqqar didn’t save!   Dia Xiloscient: Is the damage if she starts or ends her turn in the field? She's out now . . .   Dungeon Master (GM): let’s just say it happened when she first approached Zholl.   Sirus: Someone needs to break Zoll's concentration, and quick.   : Roqar 's turn is done. Orc’s turn has begun!   Dungeon Master (GM): he moves out of the web and that is all he can do, Marcuria you can attack him   Sirus: Right, AOO   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #27! Strike Hits an AC of  18  |  16 For  10  Hit Points of Bludgeoning Damage!   Sirus: bonk   Dungeon Master (GM): that hits : Orc’s turn is done.
Orc #25’s turn has begun!   Sirus: I bet that web burning up might disrupt Zoll's casting.   Dungeon Master (GM): Orc #25 moves around the web : Orc #25’s turn is done. Orc’s turn has begun!   ROLO: what one is zoll?   Sirus: That one that...just left the web.   Dungeon Master (GM): he moves out of the web. The one I just moved Rolo   ROLO: ty   Sirus: welp. Dia you know what to do.   Dia Xiloscient: Yep : Orc  's turn is done. Orc #31 , it's now your turn!   Dungeon Master (GM): Orc #31 moves around the web to the east side   Sirus: Ok, time for Marcy's second attack I think.   Dia Xiloscient: rolling 2d6( 6 + 2 ) = 8   Dungeon Master (GM): Ok 2nd attacks/ bonus actions now   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #30! Strike Hits an AC of  16  |  21 For  14  Hit Points of Bludgeoning Damage!   Sirus: ded   Dungeon Master (GM): Dexterity Orc Ability:  5  |  2   Dexterity Orc Ability:  16  |  10 ok, 8 on one and 4 on the other   Sirus: con save for zoll If he fails it, spirit guardians is gone   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Orc #27! Range: 80ft / 320ft Strike Hits an AC of  9  |  23 For  10  Hit Points of Piercing Damage!   Sirus: concentration and such   Dungeon Master (GM): marcuria drops one!   It seems that Orc #30 is defeated!     Dungeon Master (GM): Juan missed any 3rd attacks?   Dia Xiloscient: Concentration check for Zholl since he took damage?   Sirus: No, but zholl just got hit. Might ask for a concentration (con save) save on zholl   Dungeon Master (GM): Constitution Zholl Ability:  13  |  13   Sirus: over 10. It stays. Ok think that's about it.   Dungeon Master (GM): ok and looking anyways to see what spell required it, the spirit guardians stay   Sirus: Yep. It is a concentration spell tho, so if he gets hit enough by ranged attacks, the field might eventually go down : Round 2 Orc #31 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: Can I cast counterspell as a main action, or is it reaction only?   ROLO: reaction   Sirus: reaction only, pretty sure. It's ok, Avery can slap Zholl with a silence bubble.   Dia Xiloscient: Ok, rolling the sphere into those 2 orcs again. rolling 2d6( 5 + 5 ) = 10   Sirus: ramming speed   Juan : that would stop that douche canoe   Dungeon Master (GM): It says reaction so ok   Dia Xiloscient: (this is probably the last round before it expires)   Sirus: It would stop him from casting any fresh spells with verbals.   Dungeon Master (GM): Dexterity Orc Ability:  12  |  18   Dexterity Orc Ability:  7  |  19   Sirus: fail. 10 fire damage to both Also another concentration save for zholl, if that didn't kill him.   ROLO: i will hit him with a 2nd level magic missile on my turn   Dungeon Master (GM): they are both still alive but barely!   Sirus: Another con save for zholl?
Dungeon Master (GM): Constitution Zholl Ability:  19  |  23 : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Avery: Silence Illusion 2 Casting Time:  1 action Range:  120 feet Target:  20-foot-radius sphere centered on a point you choose within range Components:  V, S Duration:  Concentration Up to 10 minutes For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point she chooses within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there. SPELL SAVE DC : 15 SPELL SLOT LEVEL 21 OF 3 REMAINING   Sirus: shush   Dungeon Master (GM): ok Wisdom Zholl Ability:  8  |  21   Sirus: ?   Dungeon Master (GM): he's silenced   Sirus: No save. he's silenced period.   Avery: Avery the Half-Elf Bard Says: "That will be enough out of you..."   Sirus: eot : Avery 's turn is done. Rolo’s turn has begun!   ROLO: 2nd lev magic missle on zoll   Sirus: That will probably finish him off, let's see.   ROLO: Magic Missile Evocation 2 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  2   2   5 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 21 OF 3 REMAINING   Sirus: hohoho 9   Dungeon Master (GM): yes 1st ine finished him   Sirus: and spirit guardian field is ded   ROLO: bam   It seems that Zholl is defeated!     Dungeon Master (GM): yep ok, next two do 7 on the other and finished him   It seems that Orc #26 is defeated!     ROLO: ty : Rolo’s turn is done. Orc #28 , it's now your turn!   Dungeon Master (GM): he's stuck : Orc #28 's turn is done. Orc #29 , it's now your turn!   Dungeon Master (GM): stuck : Orc #29 's turn is done. Marcuria , it's now your turn!   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #27! Strike Hits an AC of  24  |  17 For  10  Hit Points of Bludgeoning Damage!   Sirus: DONK   Dungeon Master (GM): a hit!   It seems that Orc #27 is defeated!   Marcuria 's turn is done. Juan Denero , it's now your turn!   Sirus: Alright. Marcy has movement, so she's gonna move up to the east and queue up second attack. and that's her turn.   Juan Denero the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Orc #31! Strike Hits an AC of  12  |  20 For  7  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): just missed! did you enhance your weapon? did it give you a + on to hits or just damage?   Sirus: +1 usually means enhancements to both. I thought the Lightbringer was inherently +1 tho without needing to do a magic on the weapon   Dungeon Master (GM): it was just for damage only he gets an extra 1d4 : Juan Denero 's turn is done.
Thyus , it's now your turn!   Sirus: Thyus is gonna use the reach on his spear to thrust at that orc, presuming he can find a gap between Juan and Marcy.   Juan : yes   Dungeon Master (GM): ok   Thyus the Warlock, Attacks with the SPEAR (6 ft; Two-Handed) at Orc #31! Range: 20ft / 60ft Strike Hits an AC of  15  |  18 For  6  Hit Points of Slashing Damage!   Sirus: yessss   Dungeon Master (GM): a hit!   Sirus: aight, that's all, eot : Thyus 's turn is done. Roqar , it's now your turn!     Roqar: Dash round the web   Dungeon Master (GM): ok   Juan : got to go yall see you sunday night roq and ricki   Dungeon Master (GM): dia did you dispell that sphere?   Dia Xiloscient: It wore out   Dungeon Master (GM): ok ok : Roqar 's turn is done. Orc #25 , it's now your turn!   Greataxe Orc Attack: 20  |  16 Damage:   10  slashing Orc #25 Attacks: Roqar!   Sirus: Ouch. Time for that reaction again?   Dungeon Master (GM): he slashed her up!   Roqar: Uncanny Dodge Roqar Class: Rogue Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.   Sirus: 5 damage. : Orc #25 's turn is done. Orc #31 , it's now your turn!   Greataxe Orc Attack: 19  |  21 Damage:   6  slashing Roqar Attacks: Marcuria!   Sirus: Yep. Ow. That's 6 damage. Thank goodness for temp HP.   Dungeon Master (GM): ok, 2nd Attacks or bonus moves now   Sirus: on it   Dia Xiloscient: 10 | 10 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Orc #28, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 14 Cold   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #31! Strike Hits an AC of  19  |  16 For  11  Hit Points of Bludgeoning Damage!   Sirus: DOINK   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Orc #25! Strike Hits an AC of  23  |  11 For  12  Hit Points of Slashing Damage!   Sirus: 2 solid hits.   It seems that Orc #31 is defeated!   Marcuria the Human Barbarian Says: "Hang in there, Roqar! I'm coming..!"   Dungeon Master (GM): all of those attacks hit
Round 3 Orc #31 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: 22 | 9 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Orc #28, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 13 Cold   It seems that Orc #28 is defeated!   Roqar the Elf Rogue Says: "I want onna these see me take that gem" : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Avery the Bard, Attacks with the HAND CROSSBOW (1.5ft) with WALLOPING BOLT (18") at Orc #25! Range: 30ft / 120ft Strike Hits an AC of  14  |  18 For  5  Hit Points of Piercing Damage! Plus Victim makes a DC 10 Strength Save or falls prone!   Dungeon Master (GM): a hit   Sirus: does it kill?   Dungeon Master (GM): Strength Orc Ability:  15  |  22   Sirus: ...ffff   It seems that Orc #25 is defeated!     Sirus: ayyyy : Avery 's turn is done. Rolo’s turn has begun!   Avery the Half-Elf Bard Says: "..Got him..!"   ROLO: firebolt last one?   Roqar the Elf Rogue Says: "Avery, I owe ya a drink"   Sirus: Is it going to cause fire damage to everyone within 5 meters?   ROLO: 20 | 11 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Orc #29,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 13 Fire   Dungeon Master (GM): a hit! : Rolo’s turn is done. Orc #28 , it's now your turn!   ROLO: eot   Sirus: GM, the web is on fire now. Add additional d4 fire damage to that   Dungeon Master (GM): ok  2   It seems that Orc #29 is defeated!     Dia Xiloscient: 2d4, on the start of its turn   Sirus: Just enough to cook him lel   ROLO: nice   Dia Xiloscient: Apparently that didn't matter   Sirus: His turn was next anyways   Dungeon Master (GM): the webbing burns off   ROLO: can i reconize the elf head   Dungeon Master (GM): the will ferrell elf head is smoldering   ROLO: lol   Dungeon Master (GM): as is the mat the gem is on
Avery the Half-Elf Bard Says: "All that really matters is that you're not hurting too badly." :     Dia Xiloscient the Elf Wizard Says: ". . . Buddy? But he ran away from Santa years ago"   Marcuria the Human Barbarian Says: "...You look like hell, Roqar. You better take it easy..."   ROLO: lol   Dungeon Master (GM): ok, so you take the gem?   Sirus: not yet   Roqar the Elf Rogue Picks up the gem takes a good look at it   Sirus: It might be dangerous tho Roqar ffffff   Avery the Half-Elf Bard Says: "Roqar, no! Put that down! We don't know if it's dangerous!"   ROLO: we ending soon?   (To Roqar):  you believe the gem will fetch you 200 gp   Dungeon Master (GM): It looks like an eye with an irregular pupil   Sirus: yeah. We got like 20 min. Honestly, i'm tempted to say that we leave the area, find a place to long-rest, and come back to wipe out the rest of the tribe and whoever's left.   ROLO: i can cast identify on it as a ritual   Dungeon Master (GM): maybe check for magical auras first?   Sirus: Detect magic yeah   Roqar: LUNCH!! put the props down, turn off the sfx good job everyone   Sirus: We better do that   ROLO: detect magic then identify   Dungeon Master (GM): you have 4 branches off this cave not counting the one you came in through no magic detected so it seems to just be a gem   Roqar: its safe Tymora likes me   ROLO: and the identitfy   Dungeon Master (GM): did you see my whispher Roqar?   Roqar: No I did not   (To Roqar):  you believe it worth 200 gp   Dungeon Master (GM): see it now   Roqar: nope sending it to lady roqar?   Dungeon Master (GM): yep   (To Lady Roqar):  you believe it worth 200 gp   Dungeon Master (GM): now?   Sirus: deep concern.   Roqar: now I see it   Dungeon Master (GM): ok   ROLO: ritual cast identify   Dungeon Master (GM): on what rolo? the gem is non-magical   Roqar the Elf Rogue Says: "I am tired, can we rest?"   Avery the Half-Elf Bard Lets out a sigh of relief. "It's safe?....Thank goodness."   Marcuria the Human Barbarian Says: "We're running the risk of the others coming back if we rest now........"   Sirus: rolling d20( 6 ) = 6   ROLO: they said it was a relic   Sirus: Little decisionmaker   Dungeon Master (GM): you hear clanging of metal on metal coming from the north west   Dia Xiloscient: Ok, sounds like we're not resting.   Marcuria the Human Barbarian Says: "...Then again...I could use a rest myself. We're going to completely burn ourselves out....if we take this much further."   ROLO: low on spell slots   Roqar the Elf Rogue Says: "Its probably worth about 150 gold"   ROLO: maybe retreat   Avery the Half-Elf Bard Says: "Let's get out of here. We'll set up camp outside, take a rest, and come back for the rest of these orcs."   ROLO: i like that   Sirus: Outside, as in "In a place the returning orcs won't notice us on the way in"   Roqar the Elf Rogue Sticks the gem in her pack   Sirus: Tiny Hut, probably. If Dia has the slots   Dia Xiloscient: Definitely Tiny Hut.   ROLO: yes i have   Dia Xiloscient: Ritual, so no slots needed
Sirus: yeh. We can stop the session there.   ROLO: yep ty starving lol   Dungeon Master (GM): 1   4   1   6 we will have wandering monsters on the 1st and 3rd shifts!   Sirus: Tiny Hut. They can't get at us anyways.   ROLO: yep   Sirus: Not until someone leaves the hut.   Dungeon Master (GM): they may wait depending   Dia Xiloscient: So the wandering monster walks up, sees the dome, and then decides whether it wants to wait   Dungeon Master (GM): 6   ROLO: ty guys great time next saturday rolo will be there   Sirus: Just take note that no magic can get through the hut's walls, and no unwanted creatures can get inside by force either.   Dungeon Master (GM): orcs and  6  of them ok Thanks for playing today and see you all next week!   Sirus: yep cya.   Roqar: CYA   ROLO: ty bye all   Dia Xiloscient: Bye!