Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[GURPS] Seeking Players for Dungeon Fantasy: Gorefest Dungeon—Games Every Saturday at 6 p.m. CST (UTC - 6)

Welcome Greetings and welcome to GURPS Dungeon Fantasy: Gorefest Dungeon! Gorefest Dungeon is an old-school hack-and-slash dungeon crawl designed for three to five players and filled with lots of monsters, traps, puzzles and loot. Three to five players are requested. We'll meet every Saturday at 6 p.m., CST. New players are welcome , but characters must be built in advance of game day, so contact me if help is needed; I've taught several people how to play GURPS. My e-mail address is <a href="mailto:GURPSDF@gmail.com" rel="nofollow">GURPSDF@gmail.com</a>. For more information, see the game's discussion thread: <a href="https://app.roll20.net/forum/post/1026202/gorefest-dungeon#post-1026202" rel="nofollow">https://app.roll20.net/forum/post/1026202/gorefest-dungeon#post-1026202</a> Behind having fun, my secondary goal for running this game is to further my ability to balance combat encounters for a generic, standard Dungeon Fantasy party of three to five player characters. In that regard, the game will be a plain hack-and-slash dungeon with very little role playing, almost no background story or creative descriptions, and really very little rhyme or reason for monster population. However, there will be plenty of traps and puzzels, so it's not quite pure combat. Take advice from some of my former players: a well-rounded party will be absolutely necessary for survival. I design each dungeon floor—and almost every room—to contain challenges for most character templates. A Knight's sword arm will get a workout as will a Scout's bowstring, but without someone to keep a lookout for traps or without a magic user or healer, the party isn't going to get far . . . Maybe not even past the first room. This is the 1986 Ghosts 'n Goblins game for the original Nintendo Entertainment System in tabletop RPG form. As one player described it, and I quote, "Ultimate f***ing challenge while having a heart attack." First room of the original killed one PC and had another at 0 of fewer HP—even the Wizard was injured, not to mention at 1 FP. Again, that's the first room. In another area, crushing walls set a "time limit" of sorts while three skeleton archers and an undead mage guarded the lone doorway on the other end. In between was a pit of opaque, fetid water with some type of squid creature lurking beneath. Welcome to level one of Gorefest Dungeon, ladies and gentlemen. Last year, I started a super-secret GURPS blog and have been slowly developing it, designing dungeons, monsters, traps and treasure, commissioning illustrations and maps, and writing reviews of RPG products and such. I'd like to feature our sessions on that blog as well. Character Creation Please use only the Basic Set, Magic, and DF 1-7 with DF 8 and DF 13 for equipment. We can use DF 11 for later advancement, but not generation, please. Please do not use other sources, including Pyramid or other DF or GURPS books such as Low Tech or Martial Arts . However, we will use the extended combat options from Martial Arts in game play. Characters can be created with the standard 250 point budget with a -50/-5-point disadvantage limit. Please follow the templates to the letter. If choosing a racial template from DF3 , please make certain there's enough points in the character template. See the Affording Racial Templates section of DF3 . You may follow the Skimping rules if needed. Please, please, please try not to create super munchkins to astound the most experienced GURPS scholar. Remember, I'm trying to balance combat encounters, so incredibly clever (or terrible) builds won't help me. We don't need any trip/dodge/parry/throw/stun monkey builds. We need a Knight, a Wizard, a Scout, and a Cleric. So, don't make a character that isn't a Knight, Wizard, Scout or Cleric until those positions have been filled. Prizes First to submit a finished character and be accepted: 10 character points or third place prize. Second to submit a finished character and be accepted: 5 character points for use on skills or third place prize. Third to submit a finished character and be accepted: One weapon from the Basic Set or DF1 appropriate for your character that is also of fine quality (+2 to +9 CF). First place winners who take this option may choose up to +30 CF of weapon modifiers instead, and second place up to +20 CF. Fourth to submit a finished character and be accepted: A 1-point Bless spell ( Magic , p. 129) enchanted onto an item of choice—item sold separately! Thanks for reading and I hope to see you in the Gorefest Dungeon!
<a href="https://app.roll20.net/lfg/listing/15587/gurps-dun" rel="nofollow">https://app.roll20.net/lfg/listing/15587/gurps-dun</a>... Also, bump.