Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Curse of Strahd & Ravenloft map pack token issue.

So looking around I found that this seems to be a known issue for some time. That adding the Ravenloft map pack to your game will make it to where you can't drag monsters from the journal onto the map. I spent money to get those items and would love to use them but don't want to have to grind to make tokens for all the monsters due to a bug that's been around for so long. Has anyone found any kind of workaround for this issue? Is there anyway I can save the image of the maps and just copy/paste them into a new page for a different game? Can I add the map pack after I've made the game without the add on?
1628915580
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Cody J. said: So looking around I found that this seems to be a known issue for some time. That adding the Ravenloft map pack to your game will make it to where you can't drag monsters from the journal onto the map. I spent money to get those items and would love to use them but don't want to have to grind to make tokens for all the monsters due to a bug that's been around for so long. Hi Cody! The Map and Token Pack and the module are two separate things. Creating a game and then adding the map pack to that game will break the game. They are not intended to be used together. The Marketplace description warns against doing this. It's not really a bug, just a case of not using them for what they are intended. The module has everything that is in the map and token pack, so there isn't even a need to add one to the other. Has anyone found any kind of workaround for this issue?  No workaround needed. Is there a reason you would want to try adding one to the other? Even adding the map pack to a blank game will not break your ability to drag in new monsters. I just tried. However, if you have a repeatable set of steps I can verify, I'll do what I can to shine light on the issue. Is there anyway I can save the image of the maps and just copy/paste them into a new page for a different game?  Two ways. The easy way is with a Pro subscription, which grants you the use of the Tranmogrifier, which freely lets you move pages, maps, journals, characters, decks and roll tables from one game to another. The harder way is to do it manually. You can download any graphic in a game you have created by clicking on it and pressing the Z key for the preview. You can right-click on that preview and download it to your hard drive. You can then upload it to your own art library and use it in any game you wish. It is only an image at this point, so you will need to do your own dynamic lighting for it at this point. Can I add the map pack after I've made the game without the add on? You can use the steps above, or use the add on. However, the addon should not break any game that is not based on the Curse of Strahd module. If you find that it is, again, post some repeatable steps and maybe we can figure something out.