Hey guys, Glad we are back at it. Last night was fun! As I mentioned during the game, I will be changing how initiative works going forward. 1. Side initiative. Roll 2d20; first d20 is players, second d20 is monsters. Winning side goes first. 2. Monsters act in any order. 3. Players act in a set order from highest to lowest initiative bonus. Advantage adds 5 to your total initiative bonus, while Disadvantage subtracts 5 from your total initiative bonus. Initiative bonus ties are broken first by highest DEX score, then second by highest WIS score, and then third by highest INT score. a. Each round, at the start of his turn, a player with higher initiative may delay his turn until after some or all of his companions act. b. Each round, at the start of his turn, a player with higher initiative may swap places with a player with lower initiative, if both agree. Your party will act in this order: 1. Wick (+6) 2. Hunter (+4) 3. Beau (+2) 4. Eisen (+0) 5. Trev (-1) Hopefully, this change will keep things orderly and help me to respond to each of you faster, while still keeping combat very fast (no rolls needed at the beginning) and a little bit unpredictable (side initiative still affects the tide of battle). Cheers, Rob P.S. If I am missing some kind of initiative bonus or ability from your sheet, let me know here and I will alter the initiative order.