Hello all, I'm playing in a starfinder game and I'm trying to get some of my abilities to alter or buff aspects of my weapons correctly. The prime example at the moment is my sniper rifle. My rifle has a range of 80ft, but if I spend a move action to aim, that range is quadrupled to 320ft. I have made an ability called 'Aim' in my abilities tab that adds 240 to @{range} (the value that shows up if I hover over the range field in the attacks portion of my sheet) and activate it but it does nothing, as activating the attack seems to simply take the weapon in question and dump it's stats into a pre-built macro. Any advice on how to go about this? EDIT: I've also tried making a macro for the sniper attack that checks a new attribute I made on my sheet named range_mult by doing this in the block for the range: {{range=[[@{character|range_mult}*80]]}} But it the Aim ability doesn't seem to actually be adjusting the value of range_mult. EDIT 2: I've created a buff called Take Aim that gives an untyped bonus of 3 to range_mult but manually toggling it does not update the range_mult attribute EDIT3: To any who have found this after the fact, I've had to work around this. I basically had my sniper macro just ask if I'm aiming or not and use the values to multiply the range in the macro. Turns out to edit attributes you need API access, and most sheets do not allow the custom buffs to buff custom attributes.