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Looking for API Script for Managing Conditions

1631500403
Hi, all. In the interest of time/effort (go figure) I'm looking for opinions as to "the best" API script to use for adding and managing conditions applied to characters in a fantasy setting (BF). Links appreciated. Thanks!
1631526652
Andrew R.
Pro
Sheet Author
I use and recommend TokenMod to start with. I've got a macro for every 13th Age condition and they appear as a row of button at the bottom of my screen, so I just select tokens and click the button. Easy! There are options to add timers to the Tracker, etc., but I haven't needed them. 13th Age doesn't work that way.
1631537862
Andreas J.
Forum Champion
Sheet Author
Translator
Apart from TokenMod , for making macros to quickly apply/remove condition markers, you might wanna check out CombatMaster , which can track conditions & their duration, and other automation. Both exists in the API menu.
1631635176
Thanks! I really like token-mod. Anyone have some good examples of how to use it for creating and removing conditions? For example, as a toggle, entering duration, adding duration to the turn order tracker, outputing descriptive text, etc? Again, I could figure out something that will work (more-or-less) but learn best by reviewing examples.
1631672114
Andrew R.
Pro
Sheet Author
Here's the macro I use for Dead monsters (0 HP or less): !token-mod {{ --set statusmarkers|!dead }} /em @{selected|token_name} is defeated! Here's the macro I use for Dying player characters (0 HP or less): !token-mod {{ --set statusmarkers|!Dying::243507:3 }} /em @{selected|token_name} is down!
1631702169
I use tokenmod for a nice macro and I use combatmaster purely for the helper info for each condition when they get applied, I mute everything else about the API.  
1631714718
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
DM Eddie said: I use tokenmod for a nice macro and I use combatmaster purely for the helper info for each condition when they get applied, I mute everything else about the API.   Same here. I really don't need a combat manager, but the conditions feature is very nice.
1631723173
Yes, that's basically what I did with the script. It's a chat menu for toggling the statuses and such in a more game-context friendly manner. Thanks.