
Hi, all. In the interest of time/effort (go figure) I'm looking for opinions as to "the best" API script to use for adding and managing conditions applied to characters in a fantasy setting (BF). Links appreciated. Thanks!
Hi, all. In the interest of time/effort (go figure) I'm looking for opinions as to "the best" API script to use for adding and managing conditions applied to characters in a fantasy setting (BF). Links appreciated. Thanks!
I use and recommend TokenMod to start with. I've got a macro for every 13th Age condition and they appear as a row of button at the bottom of my screen, so I just select tokens and click the button. Easy!
There are options to add timers to the Tracker, etc., but I haven't needed them. 13th Age doesn't work that way.
Apart from TokenMod, for making macros to quickly apply/remove condition markers, you might wanna check out CombatMaster, which can track conditions & their duration, and other automation.
Both exists in the API menu.
Thanks! I really like token-mod. Anyone have some good examples of how to use it for creating and removing conditions? For example, as a toggle, entering duration, adding duration to the turn order tracker, outputing descriptive text, etc? Again, I could figure out something that will work (more-or-less) but learn best by reviewing examples.
Here's the macro I use for Dead monsters (0 HP or less):
!token-mod {{ --set statusmarkers|!dead }} /em @{selected|token_name} is defeated!
Here's the macro I use for Dying player characters (0 HP or less):
!token-mod {{ --set statusmarkers|!Dying::243507:3 }} /em @{selected|token_name} is down!
I use tokenmod for a nice macro and I use combatmaster purely for the helper info for each condition when they get applied, I mute everything else about the API.
DM Eddie said:
I use tokenmod for a nice macro and I use combatmaster purely for the helper info for each condition when they get applied, I mute everything else about the API.
Same here. I really don't need a combat manager, but the conditions feature is very nice.