Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Info about the game Setting: Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. Sessions: Will be weekly on Thursdays, lasting 3+ hours with a 5 minute break in between. Session 0: Session 0 is free of charge . It's where I'll get to know the players and what they know about the game and what they expect to find and play in this campaign. Material allowed: All official books Characters level: 1 to 12. You can roll stats (7x4d6 drop lowest die and roll) and still be able to choose the stardand array or point buy in case you didn't like your rolls. Communication: Discord. Payment: $10 dollars per player per session via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. LFG Tool Listing: <a href="https://app.roll20.net/campaigns/details/11569197/icewind-dale-rime-of-the-frostmaiden-thursday" rel="nofollow">https://app.roll20.net/campaigns/details/11569197/icewind-dale-rime-of-the-frostmaiden-thursday</a> About the DM I've been DMing for almost a decade, DnD mostly. Been using 5e for almost 4 years now, DMing a lot of homebrew campaigns and modules. I like to teach the game from scratch to new players, from character creation to more specific mechanics and rules, so don't be shy if you're a beginner. Why pay to play You'll have not only a dedicated DM but also committed players. You'll find that in pay to play games, the overall quality tends to be better than free games, as people search for a group that will have consistency and will last until the end of the campaign without being affected by disruptive behaviour or losing its way because of absence. Expect an immersive and a game with a good pace with the API scripts, since I buy the adventures modules and have a Pro subscription in roll20 to give my players the highest game quality possible. About the DM I've been DMing for almost a decade, DnD mostly. Been using 5e for almost 5 years now, DMing a lot of homebrew campaigns and modules. I like to teach the game from scratch to new players, from character creation to more specific mechanics and rules, so don't be shy if you're a beginner.