Way back in 1981 Sandy Petersen had a wild idea. Using the skill system first seen in RuneQuest, it could be possible to run a horror story in which investigators fought against the uncaring cosmic horror of the H.P. Lovecraft's fevered imagination, just like the story The Dunwich Horror. And the game Call of Cthulhu was released upon the world. So here is a short one session&nbsp; scenario to celebrate the 40th anniversary of the Call of Cthulhu Roleplaying Game. April 12th, 1926, 8:15pm. The Beacon Island lighthouse off the shore of Folly Point, Massachusetts, ceased to cast its light over the region’s dangerous rocky waters about 15 minutes ago. As aresult, the SS Essex County, a mixed passenger and cargo vessel on which you are all traveling to Rockport, has foundered on the rocks and incurred considerable damage to its hull. The ship is sinking, and the crew hurries you toward one of the many small rowboats acting as the ship’s lifeboats. As they load you in, they tell you your best bet is to aim for Beacon Island—they doubt you’ll make the mainland as a storm is brewing. You should have just enough time to reach the island before it hits. Then, without another word, they shove you off into the dark, churning waters. All you have to guide you is the small light shining at the base of the lighthouse’s towering silhouette See the listing&nbsp; <a href="https://app.roll20.net/lfg/listing/308276/the-lightless-beacon" rel="nofollow">https://app.roll20.net/lfg/listing/308276/the-lightless-beacon</a> &nbsp;for times in your location.