Matt M. said: Victor B. said: Sigh, I'm not sure why people are you steering you away from this, but that is in the arena of Combat Master. Assign Hunter's marks to an NPC or Player. Build in Macos (through another The Aaron script called On My Turn) or build in API into CM to do this or simply note in the chat that Hunters Mark is in this character for X number of rounds and roll another dice in game. This is what CM does. . Correct me if I am wrong, but this won't do what the OP is asking. He is asking for a way to check if a target has Hunter's Mark on it, and if so, automatically include the additional damage from Hunter's Mark in the Attack. If Combat Master does this, please let me know. It could do it, but it would be a bit complicated. You can have a macro run when a token marker is applied or removed. This could use ChatSetAttr to create an attribute on the targeted character with a roll inside. That attribute could be referenced with an attack, using the "target" keyword. When the marker is removed, another ChatSetAttr macro could remove the roll form the attribute. Clunky, but it would work. One of Timmaugh's meta scripts would probably be less convoluted.