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Wildshapes script not allowing drag and drops after wildshaping

I've posted this in the Wildshapes forum a couple of times in the past two weeks but I don't think anyone is really watching it anymore. I use the Wildshapes API by Angelo and it works terrific. The problem I'm having is that the druid in my group can't drag and drop anything from the compendium to her character sheet any longer. The only way to remedy this is to create a new character sheet but, even then, once she wildshapes it breaks the sheet again. No drag and drops. It says it's accepting the drag and drop but nothing shows in the inventory.  After talking with Saul J. who suggested trying it in a new game with no other scripts, that's what I did. I created a new game with nothing in the sandbox except Wildshapes and Wildhelpers. I created a new druid at level 1, took him to second level and made him a moon druid and set up the wildshape from a folder I use in the journal tab called "Wildshapes". It has 5 creatures from the MM; a brown bear, dire wolf, giant spider, rat, and cat. I tried the drag and drop BEFORE I wildshaped him and it worked fine. No issues there. I then wildshaped him once and it broke the sheet and no more drag and drops were accepted; no items, no spells. The macros in the sheet work fine and charactermancer works fine too. Just no drag and drops. I use the standard 5E OGL sheet in my games and everyone else's sheets in two different games work fine. Just the druid and only after they've wildshaped just once. The script is terrific though and I would really love to keep using it.  I also noticed just yesterday with the clean game that the character's weight is showing way more than what the character has in their inventory. I'm wondering if it's showing the weight for the items I tried to drag and drop but it's not showing them in the inventory. I hope someone can find a moment or two to help with this. Thanks.
i can get the fields working again by deleting the wildshape and wildhelpers scripts, then going back into the game and adding or deleting an attack spell (magic missile will do). this then forced the attack & spellcasting field to update the listing (refreshed a sheetworker?) and after that the drag and drop works again. then you have to add the wildshape and wildhelper scripts back in for the wildshaping to work, but as soon as you wildshape the two sections for items and attacks & spellcasting will lock up again and you wont be able to drag & drop without the author of the script updating it with tech support the easiest way might be to just run two characters, one to token wildshape and one as the equipment mule