I am playing with the UDL and want my players to share their vision, but without allowing to control the sheet.
Is this possible? Scripts are also fine
I am playing with the UDL and want my players to share their vision, but without allowing to control the sheet.
Is this possible? Scripts are also fine
It's not possible without the API, and there isn't an API script that provides that functionality currently. There are a few scripts for in-person or streaming play that provide a player with different views depending on what is going on and how it's configured, but those don't work well with UDL right now because of a bug.
I think you could accomplish this in a bit of a manual fashion with the TokenCondition script and some clever configuration on a transparent graphic. I'd build on that idea to create a script to do this if I were going to attempt it.
Some experimentation might be needed, but my approach would be to have a sheet with a default invisible token that players can control, and use the Carrytokens script to have each player's token 'carry' a copy of the invisible token. Obviously, the invisible token would be set up with vision (you wouldn't need to have the player's individual tokens have sight).
I looked at TokenCondition and keithcurtis had a solution with a torch. But it seems that the attributes he described do not exist anymore. I would like to do it in a way that the players cannot accidently interact with the vision token.
Hmm. I'll have to test, but it might be possible to build a script that puts the follow token on the map layer. I can't remember if tokens grant vision from that layer to players. My guess is they don't, but I can check.
I'd need to update it for UDL, but my first script was actually for this. Sharevision. Unfortunately, the stacking change Roll20 did a few years ago screws with the stacking of the tokens created by it.
If you want vision to be shared but not literal vision, you could turn on LDL and use AFOW which stores the memory of traveled spaces between all players but doesn't reveal tokens unless you have direct sight on things.
Scott C. said:
I'd need to update it for UDL, but my first script was actually for this. Sharevision. Unfortunately, the stacking change Roll20 did a few years ago screws with the stacking of the tokens created by it.
Any luck yet? If you are short on time I could also take a look, maybe I get something done :)
The Aaron said:
Hmm. I'll have to test, but it might be possible to build a script that puts the follow token on the map layer. I can't remember if tokens grant vision from that layer to players. My guess is they don't, but I can check.
It doesn't seem to work - players can see light cast from the map & DL layers, but the tokens won't grant vision.