
Imposters At Astoria Astoria, Oregon is an especially scenic town. Idyllic, even, ever since the naval base has been reallocated to scientific pursuits. The Facility houses a biotech lab, focusing mainly on marine biology as Youngs Bay and the Columbia River feed out into the vast Pacific Ocean. Our characters find themselves at Fort Astoria for different reasons, however. Fort Astoria also houses laboratories focusing on aberrant psychology in developing minds. Our characters are all here off site, just down the road from The Facility, for treatment. Each has been called to a study following particularly extreme and/or violent collapses in mental health. This study specifically focuses on young people who suffer from some form of Capgras Syndrome (also known as “imposter syndrome, or Capgras Delusion). Victims of Capgras Syndrome develop an irrational belief that someone they know or recognize has been replaced by an imposter. All aged 18-25, they will undergo counseling, schooling, and vocational training together as treatment for their illness. The Roderick Toombs Research Center is a refurbishing of an old naval base, the anchor of Astoria’s existence where governmental experimentation and higher learning have replaced the base’s strategic purposes since WWII. Astoria’s councilmen and city planners have done their best to maintain the city’s small town America feel, and the mists from the sea tend to wreak havoc on the cellphone towers, adding to the old time charm of the picturesque town. It’s just the sort of place you expect to stay the same forever. These qualities are what make The Event feel all the more sudden and devastating. All of our characters are witness to The Event, and this is what will play out in the first session of this campaign. It is difficult to describe exactly what happened as the glowing pod fell from the sky, more difficult still to express the subtle, yet thorough changes The Event will bring to Astoria, Oregon, and the nation beyond. Possibly the entire world. It is up to our players to prevent such a thing, as they will find themselves alone. Surrounded by authority figures who have become withdrawn and offer no help to them. Perhaps they can find an ally or two amidst the changing faces of the people who surround them, only time will tell. I, myself, have about 8 years of experience as a DM. I have two campaigns finished on roll20, making this my third. (That’s the lucky one, right?) My strengths are map making, creating an interactive world, and creating characters with depth to them. My weaknesses are combat and drawing together a cohesive theme across an entire campaign. My weakness in combat may be due to the fact that I would home brew mechanical systems when I started to DM. I would play with my nephew as my single player, and so we focused more on story telling, role playing, and things along those lines. I have always been dedicated to improving myself as a DM, however, and so I’m working toward challenging, yet balanced combat which allows for creative actions leading to possible avoidance, or outright domination of the battle. Also, the themes of this particular campaign are much more clear to me than any other campaign I’ve created. And so, I have high expectations for this campaign, I genuinely feel that this has a chance to be something great, and so I’m searching for good storytellers, and people familiar with the mechanics of 5e to come along and to help me to create, and to and enjoy it. Click here for more info if you're interested