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[LFP][D&D][OSR] We Shall Cheeki Breeki in Sigmar's Name - Sunday 4PM GMT

The Chaos Gods have spoken to me and so I am compelled to run STALKER meets Warhammer Fantasy using Five Torches Deep.  STALKER was a series of brutally difficult and deeply atmospheric games set in the Chernobyl Exclusion Zone, where players took on the role of a Stalker trying to survive in the Zone and find loot without getting eaten by mutants, shot by bandits or disintegrated by an anomaly. It was very loosely based on this film   Warhammer Fantasy probably needs no introduction but for those unfamiliar, think Holy Roman Empire in the period of pike and shot but with magic.  So what do you get when you fuse these things? You get plague doctors with muskets, heads exploding from strange emanations, Van Helsing in a gas mask, radioactive fog promising you eternal life whilst beastmen are being cut down with grapeshot.  System-wise, Five Torches Deep is 5E with a lot of nonsense cut out to bring things much closer to an Old School feel, I amplify this by using Old School Essentials for most of the back-end mechanics. It's much simpler than 5E in places such as combat but has decent granularity when it comes to things like encumbrance and rations and the challenges of surviving in a deeply hostile environment.  For those new to OSR (Old School Renaissance) has a very different emphasis to modern play, with combat being lightning-fast and exploration being careful and deliberate. This leads to the skill of the player mattering much more than the numbers on your character sheet. Whereas modern characters grow in predictable fashion, OSR characters can die, be horribly crippled or mind-controlled into becoming a hated foe. Players should be 18+ (preferably older), experience with the system is entirely optional. AD&D, B/Xers and DCC types are welcome.  Please give me a shout if this sounds like the game for you or you want further details. The games LFG forum can be found here .
Oh, and the blurb: Seven years ago the city of Oberheim disappeared in a blinding flash of light and an eerie fog swept out of the ruins, swallowing up the surrounding countryside. For seven years, men went in and only monsters came out. Some went seeking loved ones, some a way to reclaim the city and others heard the call of darkness and had to come and worship. The result was always the same; a tide of evil flowing out of that glowing, whispering fog. And so the people of the nearby town of Neuberg learned to defend their homes against the beastmen and the ratfolk, the mutants and the witches, the shrieking horrors that would come to wreak havoc. They began to call the city and it's surrounds the Fane - a place of black magic and evil demons - and built stout walls to protect themselves. A year ago everything changed; the fog thinned and for the first time in years people came out of the Fane. They were mad, starved and jabbering, but people nonetheless. The things they whispered about lead the curious into the Fane and some of those curious souls lived to return. They brought artefacts with strange powers and tales of a being known only as the Wish Maker at the centre of the Fane, said to grant the heart's desire of whoever could reach them. Recently the Fane has seen new bloodshed as disparate factions vie for power and control of the corruption. The monsters grow bolder and folks whisper that the Vicar's Fence is failing and any day the fog will come spilling across the land. You dwell on this history as your coach rattles along the High Road to Neuberg, a shiver running down your spine as you look out across the bleak Border Moors and see the shimmering lights in the sky above the Fane. Off to Neuberg to seek your a fortune and answers regarding this mysterious inheritance Gottfried & Gottfried wrote to you about...