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BESM 4E, having trouble with ACV and DCV totals

Having an issue on character sheets. The character has an ACV of 7 at base, they then took the melee attack attribute unarmed which gives them a plus +8 to their ACV when armed. Issue is the game is only giving him +4, half of what he should get. I am also having a similar issue where the he has a +3 DCV skill that should take his DCV to 10, but it remains at 7 regardless. Would anyone know how to fix this?
1638933212
Kraynic
Pro
Sheet Author
Did you try contacting the sheet author?&nbsp; If I am looking at the correct sheet on github, I think John D. is the author. <a href="https://github.com/Roll20/roll20-character-sheets/tree/master/BESM4eExtras" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/tree/master/BESM4eExtras</a> <a href="https://app.roll20.net/users/1905396/john-d" rel="nofollow">https://app.roll20.net/users/1905396/john-d</a>
Gamz, I'm the John D you're looking for!&nbsp; Thank you for using the BESM4eExtras character sheet.&nbsp; ;) I'll try to recreate the problem you described, but if I'm unsuccessful I reach out to you for more information.&nbsp; If this is a bug I'll do my best to get it fixed in time for the next repository update this Monday.
Gamz, I was able to reproduce both issues and fix them.&nbsp; The fixed version is 1.2.4 and is in for the next repository update (usually occurs every Monday).&nbsp; You can sanity check the sheet version by clicking the gear icon at the very top, upper-right of the sheet (i.e. in the Character Sheet section). With any luck I'll get version 1.3.0 ready ahead of Monday, which adds support for the Swarm attribute (currently does nothing), and fixes the Weapon Selection select/deselect logic (which became apparent to me after testing the Swarm attribute...).&nbsp; So if your sheet version is greater than 1.2.4, don't worry as the bugs you reported will be fixed! Note: you also inadvertently uncovered another bug.&nbsp; While testing the fixes for the bugs you reported, I noticed that the ACV roll (under "Rolls") would accept Melee Attack - Unarmed values and compile them into the base total.&nbsp; This was not intentional and was only supposed to accept Attack Mastery values.&nbsp; I'll address this as soon as I can but currently can't commit to this Mondays repository update. Thanks again for using the BESM4eExtras sheet and for reporting bugs!&nbsp; Much appreciated.
Looks like Nic just merged my PR.&nbsp; Version 1.2.4 is now live.&nbsp; Enjoy! And thank you Nic!&nbsp; :D
Thank you for the timely response John D. The fix is greatly appreciated!