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Dragon of Icespire Peak Maps

Hi Everyone: Getting ready to run this campaign on R20. Anyone who has run this module: How do you deal with the maps that have the subterranean levels on top of the surface levels. The worst one is the Circle of Thunder. The 3 cave maps (which should be hidden until discovered) cover a large portion of the hill/henge map. Blocking off these sections with dynamic lighting or fog of war seems like it will be a big spoiler/annoyance. If anyone has figured out a workaround, I'd love suggestions. Thanks!
I wound up just making my own maps. The maps with the module were whatever is not as good as awful. As you go through it there are NPCs that are mentioned but not provided, very poor execution. It just reinforced my opinion that you need to produce your own material.
al e. said: I wound up just making my own maps. The maps with the module were whatever is not as good as awful. As you go through it there are NPCs that are mentioned but not provided, very poor execution. It just reinforced my opinion that you need to produce your own material. Thanks! There is a ton of content, so I guess they are going to miss something here and there. I would prefer more focus on "player" maps, rather than just importing the original GM maps.
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keithcurtis
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Roll20 can only work with materials they are sent by the publisher. On rare occasions, they get permission to add things like simple random encounter maps. Otherwise, they do their best to make maps usable by both player and GM. 
keithcurtis said: Roll20 can only work with materials they are sent by the publisher. On rare occasions, they get permission to add things like simple random encounter maps. Otherwise, they do their best to make maps usable by both player and GM.  That makes sense. Incidentally, a Reddit user uchideshi34 has created an amazing set of maps that address the issue and has a link to a Google drive where you can download them for free. It's called "Dragon of Icespire Peak Map Pack" simply enough. Someone say thanks - I'm not on Reddit.