VegasRatt said: Thanks again for the information Eddie. I like your thoughts on what to put in the token bar. I've kind of wondered what information would be good to see there. About the hp of npc's and sheets. I have been modifying the campaign and customizing it quite a bit. (in Mines of Phandalin) I have made a sheet for each npc by copying the original and then giving each a different name. Skeleton-1, ect. This way each npc has it own data points to write and read from its data journal. :-) It is a bit of work but in the end it will be worth it. I'll suggest that you should take the approach of creating 'mooks' (non-named NPCs) instead of individual character sheets for each NPC. Named NPCs should certainly have their own character sheet, but you don't want to have 10+ 'Goblin' character sheets. Instead, create a single Goblin character, and pull the token onto the tabletop, and make sure that the 'hp' is not linked to a bar. You can still use Bar1 (for example) to track Hit Points, but if it is unlinked on the token, then each 'mook' can have their hit points tracked individually. Creating a lot of character sheets will eventually slow down your game -- all assets are loaded into memory for all players when starting up a game, so loading several hundred character sheets can cause issues.