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NPC Token Bar Stats for AC and HP

Using 5e sheets.   On an NPC Token Bar.  Do you use ac or npc_ac to view that info live.  Then for NPC hp do you hp like you wold for a character or is there code for npc_hp?
For the D&D 5E by Roll20 Character sheets, PCs and NPCs use different AC attributes: 'ac' versus 'npc_ac'; however both use the same HP attribute: 'hp'.
Perfect.  That was my assumption but you know how those go.    Thanks for the help Jarren.
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You are not going to be adjusting ac and I always have to have the sheets open anyway.  I never put ac on the bars.  For my npcs I have just hps stored, for players I do hp, class_resource, and other_resource.  There are scripts out there that strive to make it so the dm doesn't need to open sheets but thats hogwash.  You have to look up the whole sheet or you wind up forgetting things.   Also for the record, you do not want to link the hp of npc sheets to tokens or else 1 token adjusts all identical tokens.  Set it to none but manage the hps seperately, if you have pro sub use MHD.  
Thanks again for the information Eddie.  I like your thoughts on what to put in the token bar.  I've kind of wondered what information would be good to see there. About the hp of npc's and sheets.   I have been modifying the campaign and customizing it quite a bit. (in Mines of Phandalin)   I have made a sheet for each npc by copying the original and then giving each a different name.  Skeleton-1, ect.   This way each npc has it own data points to write and read from its data journal.    :-)    It is a bit of work but in the end it will be worth it.    
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Andrew R.
Pro
Sheet Author
I use the tooltip for monster AC, PD, and MD in my 13th Age Glorantha game and my players are happy that this has speeded up play because I don’t have to keep referring to the Journal entry.  The bars are used for HP and temporary HP just like the PCs. 
VegasRatt said: Thanks again for the information Eddie.  I like your thoughts on what to put in the token bar.  I've kind of wondered what information would be good to see there. About the hp of npc's and sheets.   I have been modifying the campaign and customizing it quite a bit. (in Mines of Phandalin)   I have made a sheet for each npc by copying the original and then giving each a different name.  Skeleton-1, ect.   This way each npc has it own data points to write and read from its data journal.    :-)    It is a bit of work but in the end it will be worth it.     I'll suggest that you should take the approach of creating 'mooks' (non-named NPCs) instead of individual character sheets for each NPC.  Named NPCs should certainly have their own character sheet, but you don't want to have 10+ 'Goblin' character sheets.  Instead, create a single Goblin character, and pull the token onto the tabletop, and make sure that the 'hp' is not  linked to a bar.  You can still use Bar1 (for example) to track Hit Points, but if it is unlinked on the token, then each 'mook' can have their hit points tracked individually. Creating a lot of character sheets will eventually slow down your game -- all assets are loaded into memory for all players   when starting up a game, so loading several hundred character sheets can cause issues.
Thank you for that bit of information.  I am just starting to learn Java so created a java sandbox campaign out of Tyranny of Dragons.   I will give this a try,
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Edited 1642819117
Oosh
Sheet Author
API Scripter
Just to nitpick, because I'm very hungover and hate the world: Jarren said: Creating a lot of character sheets will eventually slow down your game -- all assets are loaded into memory for all players All database objects are loaded i.e. every piece of actual data in the Campaign, "assets" like graphics and audio are fetched as required (I'm sure Jarren knows this, just clarifying). VegasRatt said: Thank you for that bit of information.  I am just starting to learn Java so created a java sandbox campaign out of Tyranny of Dragons.   I will give this a try, Java and JavaScript are two different languages. I'm assuming you meant JavaScript - if you didn't, you might want to switch your learning course if you're hoping to use your skills on Roll20! :D
Yes, I know there is a difference.  I used to code in cold fusion some 13 years ago.  I program cisco ios currently, Oosh said: Just to nitpick, because I'm very hungover and hate the world: Jarren said: Creating a lot of character sheets will eventually slow down your game -- all assets are loaded into memory for all players All database objects are loaded i.e. every piece of actual data in the Campaign, "assets" like graphics and audio are fetched as required (I'm sure Jarren knows this, just clarifying). VegasRatt said: Thank you for that bit of information.  I am just starting to learn Java so created a java sandbox campaign out of Tyranny of Dragons.   I will give this a try, Java and JavaScript are two different languages. I'm assuming you meant JavaScript - if you didn't, you might want to switch your learning course if you're hoping to use your skills on Roll20! :D
fair enough..  :) VegasRatt said: Yes, I know there is a difference.  I used to code in cold fusion some 13 years ago.  I program cisco ios currently, Oosh said: Just to nitpick, because I'm very hungover and hate the world: Jarren said: Creating a lot of character sheets will eventually slow down your game -- all assets are loaded into memory for all players All database objects are loaded i.e. every piece of actual data in the Campaign, "assets" like graphics and audio are fetched as required (I'm sure Jarren knows this, just clarifying). VegasRatt said: Thank you for that bit of information.  I am just starting to learn Java so created a java sandbox campaign out of Tyranny of Dragons.   I will give this a try, Java and JavaScript are two different languages. I'm assuming you meant JavaScript - if you didn't, you might want to switch your learning course if you're hoping to use your skills on Roll20! :D
Andrew R. said: I use the tooltip for monster AC, PD, and MD in my 13th Age Glorantha game and my players are happy that this has speeded up play because I don’t have to keep referring to the Journal entry.&nbsp; The bars are used for HP and temporary HP just like the PCs.&nbsp; I want to use the tooltip for prerolled stealths and for stealths in general but sadly nobody has been able to solve my graphics/UI bug I posted a while ago and tokenmod kills my sessions whenever I adjust anything to do with tooltips.&nbsp; Literlaly the UI for roll20 just takes a giant dump and we all have to refresh our browsers.&nbsp;&nbsp; <a href="https://www.youtube.com/watch?v=mZdsYgQX9oo" rel="nofollow">https://www.youtube.com/watch?v=mZdsYgQX9oo</a>
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Andrew R.
Pro
Sheet Author
All of my tooltips are modified in my Library Game and then moved to my active game with Transmogrifier and made visible during prep, just by clicking the Show checkbox. I’ve never noticed any lag such as you describe.&nbsp;