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Looking to Hire for help with Macros

I'm looking to trade some hard earned cash in exchange for someone helping me with some Macros. Basically I just need a couple of formats that I can plug variables into for different weapons and situations. Its a d20 system so pretty simple there but the combat system can be fiddly and is well beyond my old grognard ability to figure out. If you are interested I am happy to pay a good rate for the assistance. Just shoot me a message if you think you can help. Thanks.
This is a generally helpful community with plenty of folks willing to volenteer their time.  The built-in macro system isn't hugely complex for folks who have been using it for a while. I'd recommend just detailing what it is you're looking to do in plain english and see what comes of it.
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I'm about to message you, but bear in mind that a lot  of people on the forums will be willing to answer questions about making macros for free. If you state what you want, peope can tell you if it can be done or can show you how to do it.
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Torg said: I'm looking to trade some hard earned cash in exchange for someone helping me with some Macros. Basically I just need a couple of formats that I can plug variables into for different weapons and situations. Its a d20 system so pretty simple there but the combat system can be fiddly and is well beyond my old grognard ability to figure out. If you are interested I am happy to pay a good rate for the assistance. Just shoot me a message if you think you can help. Thanks. As a person who has made extensive use of macros to automate a workable version of AD&D 2nd Edition on Roll20, I’m willing to help. If you can provide the rules and tell me which sheet you’re using. If you click my account image, it will take you to my profile where you’ll find links to my discord, Patreon, and PayPal.
As a reply in effect to all the Game system in Mutant Chronicles 2nd edition. In effect it is a d20 skill based system. That part is easy enough. The problem is the combat as it gets fiddly. Basically its a roll to hit with the need to be able to add a modifier one way or another A hit location die (d20) A damage die (varies wildly) Repeat this process one extra time for burst fire if the first round was successful, and a third time for auto fire if the second round was successful. We have a current macro process for this but it was designed by a player and I cant edit them as a GM as things change. I can of course get a copy of them and simply make my own but it seemed a better idea to improve upon what we have. Regardless the above need is semi fulfilled already but its formatting makes it difficult to read, particularly when dealing with auto fire ad the results all blend into a big text block and I'm sure there must be a faster way to do it than what we have. We have a macro for each player weapon but as weapons change it means we have to make a new Macro each time and still have to deal with the formatting issue that makes everything a giant text block. The alternative we tried was a single attack button with a bunch of drop downs to fill in each piece of necessary information to make the macro work but this was a huge time soak and is incidentally what I have to do fer every NPC and baddie which as mentioned is a huge time soak for the game. I am sure we are doing the best we are able but there has to be a more effective way of doing this. I can provide a digital copy of the rules and am happy to bring you into my game so you can take a look at what is happening and maybe give some pointers and potentially assist me in generating a macro script that will make our combat faster. Thanks in advance for any assists.