
I took inspiration from the Oregon trail and DMG to make an travel tool that tracks resources and prompts narrative beats. Caravans have three critical resources Rations, Water, and Scrap. If it runs out of food or water PCs will make a con save for exhaustion. If the caravan runs out of scrap the wagons, vehicles, ext... start taking damage rations, water and scrap can be purchased in town, found while traveling, raided or bartered for while on the road with other caravans. PC tokens can be dragged and dropped on the job they want to preform while traveling. Hunting (find rations), Dowsing (find water), Scavenge (find scrap), Medical (prevent injury's and illness), Navigate (shorten trip), and Practice (work on skill, weapon, tool, or language proficiency) Difficulties for all jobs are assigned DC and player characters skills are rolled to determine the out come. Failing a gathering roll by a substantial amount resulted in an injury roll. Injury's are found in the DMG under combat options. It is intended to run a nerffed and simplified version of the table or removing rolls 1 though 3. The Overland travel program is intended to propped narrative beats. I've kept the usage, weight and capacity of caravans as close to the DMG and PHB as posable. I have little training as a programmer. So I assembled this in Scratch. Is there a way to integrate this or something like this into roll20?