Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Evil campaign Looking for 1 player. (Pathfinder) Wednesday nights 8 EST

I am reposting this because the times have changed due to a change of employer on my end. All your life all you've known is slavery, abandonment, loss, and torture. It's time to take vengeance on the world that has wronged you. This is a home brew setting using the Pathfinder rule set. This is an EVIL campaign. I am looking for 1 more. Our current party makeup is: 1 Ninja, 1 Sorc, 1 Fighter(uses bows) - don't feel obligated to play a healer, i will take care of that if there isn't one. Play what you want. The group does a good job Party is level 5 20 point buy - No stat over 18 after racials. 11000 Gold. 2 Traits - no Drawbacks. You must play a character that is innately Evil. Alignment does not otherwise exist nor do deity's. Your personality and character will determine your actions. (We as humans do things that are innately good and bad all the time, it's stupid to constrict you to one of those) Races: Any(As long as it makes sense) <a href="http://www.d20pfsrd.com/races" rel="nofollow">http://www.d20pfsrd.com/races</a> EXCEPT Aasimar. NO player killing** The only time this will be allowed is if fits the story in character and makes logical sense. Classes that are banned: Antipaladin, Paladin, Summoner, Gunslinger, Zen Archer Spells that are limited: You may cast spells that summon monsters/undead but you will be limited to 1 creature. I do not care what the rules say. It's absurdly boring if you raise 15 burning skeletons and take 16 turns while everyone else takes 1. I will allow one exception. Let's say you summon 5 burning skeletons and 5 exploding skeletons, tie them in a big net above the entrance to your lair. Someone walks in and the net drops exploding all of the skeletons dealing 10d6 damage as a trap. If you can create situations like that you will be rewarded. Otherwise the multiple summon rule is altered to 1. All archetypes are Okay! 3rd party stuff needs to be approved There will be no rape in my campaign. Mention it once, see ya bye! I do not have NPC children so children Homebrew rules: Natural 1: Automatic miss, re-roll to see if bad stuff happens. 5 And below will cause negative effects Natural 20: Auto hit, Roll to confirm for normal rules, If max damage is rolled extra effects will happen Natural 20 three times in a row on an attack is an automatic kill regardless of remaining health or HD. Surprise rounds: Add as much of your dex modifier to damage on RANGED attacks(As long as you have comparable STR modifier) So 18(+4) Dex and 16(+3) STR = +3 damage. This stacks with composite bow bonus If you can stealth behind a target and make an attack on him as long as he is not moving, you may make a melee touch attack to confirm a coup de grace. Reason for these rules - The campaign is designed so that you can assassinate people, these buffs are for that. Mana Pool System (Caster buff): Does not apply to 0th level spells. Take the level of the spell, multiply it by the number of spells you can cast of that level and add the number to your mana pool. For example 1st: 5 per day 2nd: 3 per day 3rd: 1 Per day (5x1)+(3x2)+(1x3) = Mana pool total of 5+6+3 = 14 If you are a prepared caster, your mana pool is 14 so you prepare spells that total 14 for the day. If that means 4 3rd spells and 1 2nd level spell, you are good to go. Mundane ammo will not be tracked. Special ammo will. Health: Max at first level, average rounded up for the rest. Or... 1/2 your HD+1 per level (Which is the same) Every Player will be granted 1 additional Campaign feat(teamwork feat). This feat is free Classes with skill points that are LESS than 4+int get buffed to 4+int. Raw Numbers will be considered heavily over roles when it comes to skill checks. Superman is strong, it makes no sense that 5%(natural 1) of the time he is weak. So if you are strong, then you are strong period! Same for stealthy, perceptive etc etc. No experience, The party will level when I say, usually the party levels after completing a larger mission or 2-3 small tasks. Any questions feel free to contact me. I will edit the post as stuff comes up that I left out by mistake. 1. Your Race/Class 2. How old YOU as a player are 3. How long have you been playing DnD and how long have you been playing Pathfinder 4. Are you a serious player? A casual 'cut up and goof off player' or a mixture of both? 5. Do you want a long term campaign?(Years) a month long campaign? or a 3 month campaign? 6. Your background is that you were a slave, you found yourself in this guild that kills for money. So please do not tell me what your characters background was, or where he came from. You may annotate that on your sheet and later if it's relevant we may address it but otherwise it's irrelevant. What I want to hear about is the personality of your character, what makes him tick. Is he a crazy party animal drunk? Or is he a serious 'abides by a code' evil mother fucker. Skype and Mic required Thanks for your time and looking forward to hearing from you.
First off, day and time? ( And what time zone?) 1. Tiefling Druid (or kasatha ) 2. 30 years old 3. Ive been playing for about 15 years, and Pathfinder since it was released ( though primarily a 3.5 player ) 4. A mix of both. The point is to have a good time, and cracking jokes and messing around is part of that, as long as it doesnt interfere with others. 5. As long as its able to go. Ive played one shots, to a campaign that lasted 3 years long ( played weekly ) 6. Nature is a savage place, and the law of Predator and Prey rules even in the world of men. He seeks to rise to the top of the food chain, so that all may be his prey. Cunning, stealth, poison, etc.. creatures use them all, and there is no "fair" . As the T-rex reigns over other creatures as the mightiest of the Animals, he seeks to reign over all.
1407493054

Edited 1407507571
1. Human Arcane Crafter 2. 43 3. I've been playing D&D on and off again for about 15 years and only recently been playing Pathfinder for almost 2 years now. 4. I usually try to conform my behavior to that of my character. Often times, I'm a bit too convincing. 5. Due to the time of day that the game will run, I don't have any constraints playing any type of campaign. 6. Rules and tact do not apply to those individuals who possess superior intellect. He behaves without considering the feelings of others and gives a condescending impression which probably landed him prison. Try to imagine Spock from Star Trek who is impatient and posseses an innate ability to demean others by making them feel inferior. Generally, his conversations leave its participants baffled as they are unable to comprehend his highly intelligible speech.
1. Tiefling Alchemist (Vivisectionist) 2. 26 3. Around 8 years. Pathfinder off and on for the past two, mostly DnD and WoD overall. 4. I enjoy a good laugh, so long as it doesn't detract from the mood the DM is trying to set. 5. Long term is great. I've mostly played in campaigns that were about 6 months long, and one shots, and played in a single larp for two years. 6. Society rejected me, so I reject society. Social conventions? Hah! Simple human decency? Nonsense! Laws of nature? Meant to be broken. Basically, he gets a perverse joy out of going against what society expects or desires, and wants to research his projects free from the influence of morality or law. He also enjoys using his alchemy to go all Mr Hyde on people.
Thank you all for your submissions and Interest and most importantly time. Recruitment is now closed. I will refer back to here before opening recruitment again if something should happen. Best of luck in finding a campaign!