Hi Peacefrog, The roll template things are being addressed as the rollout progresses. As for the handout text, there are real, computer display-based reasons for that: Many programs (Microsoft ones especially) insert a LOT of formatting characters. Especially ones that either exist online or interface with online sources will do this with html and css. (exclusive desktop programs might use rtf, but have an option to export as html). That formatting overrides dark mode. Darkmode attempts to put a switch on interpretation of basic classes at the time of rendering. This is so all viewers can look at the same information and view it according to their preference. If you are copying your text from another source, it usually has some kind of in-line styling. That's going to trump darkmode. The only other option would be to forbid all in-line styling in favor of something like Markdown (like Discord does). I doubt everyone wants to give up WYSIWYG formatting in favor of Markdown. The solution is to clean paste without formatting (holding down the shift key when pasting on most systems). Or paste normally, select all and use the eraser button in the editor bar to remove formatting. This should preserve basic headers, but will strip all the code that is telling the text for example, to be all black, no matter what. If you would like to report issues and follow progress, there is a dev-curated thread where users are encouraged to make reports of issues they have found: Dark Mode VTT Bug Thread . You can follow this and other issues there. Also, to make sure you are seeing the latest tweaks to dark mode, be sure to hold down Shift while loading your game. This will flush most cached data (CSS is usually cached by your browser to improve performance and because it changes so rarely).